generated from VR-Sexe/Unity3DTemplate
intro + texte avec image reutilisable
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91
Assets/Scripts/DialogueScript.cs
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91
Assets/Scripts/DialogueScript.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class DialogueScript : MonoBehaviour
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{
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public Text textComponent;
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public string[] lines;
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public float textSpeed;
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private int index;
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public List<int> images;
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private GameObject image;
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private GameObject textImage;
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public List<GameObject> imageAndTexts;
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private int indexList = 0;
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private void OnEnable()
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{
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textComponent.text = string.Empty;
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StartDialogue();
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}
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// Update is called once per frame
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void Update()
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{
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if(images.Contains(index))
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{
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SetImageStep();
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}
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if (Input.GetMouseButtonDown(0))
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{
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if(images.Contains(index - 1)){
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DisableImageStep();
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}
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if (textComponent.text == lines[index])
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{
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NextLine();
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}
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else
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{
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StopAllCoroutines();
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textComponent.text = lines[index];
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}
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}
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}
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public void StartDialogue()
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{
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index = 0;
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StartCoroutine(TypeLine());
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}
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IEnumerator TypeLine()
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{
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foreach (char c in lines[index].ToCharArray())
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{
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textComponent.text += c;
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yield return new WaitForSeconds(textSpeed);
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}
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}
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public void NextLine()
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{
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if (index < lines.Length - 1)
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{
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index++;
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textComponent.text = string.Empty;
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StartCoroutine(TypeLine());
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}
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else
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{
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gameObject.SetActive(false);
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}
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}
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private void SetImageStep(){
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textImage = imageAndTexts[indexList];
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indexList ++;
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image = imageAndTexts[indexList];
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indexList ++;
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image.SetActive(true);
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textImage.SetActive(true);
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index ++;
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}
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private void DisableImageStep(){
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image.SetActive(false);
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textImage.SetActive(false);
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}
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}
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11
Assets/Scripts/DialogueScript.cs.meta
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11
Assets/Scripts/DialogueScript.cs.meta
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fileFormatVersion: 2
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guid: 883d6d7c4a541f749909e8bca50cf339
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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