images and text reutilisable sur le swipe
This commit is contained in:
@@ -16,6 +16,9 @@ public class SwipeManagementScript : MonoBehaviour
|
||||
public GameObject arrowRight;
|
||||
//public GameObject arrow;
|
||||
|
||||
public Button buttonleft;
|
||||
public Button buttonright;
|
||||
|
||||
public Animator m_Animator;
|
||||
|
||||
public TMP_Text textNumber;
|
||||
@@ -27,8 +30,7 @@ public class SwipeManagementScript : MonoBehaviour
|
||||
|
||||
private GameObject image;
|
||||
|
||||
public List<GameObject> imageAndTexts;
|
||||
private int indexList = 0;
|
||||
private Image imageUI;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@@ -36,6 +38,10 @@ public class SwipeManagementScript : MonoBehaviour
|
||||
textSteps.text = lengths[0].text;
|
||||
textNumber.text = "Step 1/" + (lengthTexts+1);
|
||||
arrowLeft.gameObject.SetActive(false);
|
||||
Button btnLeft = buttonleft.GetComponent<Button>();
|
||||
Button btnRight = buttonright.GetComponent<Button>();
|
||||
btnLeft.onClick.AddListener(PreviousText);
|
||||
btnRight.onClick.AddListener(NextText);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@@ -119,12 +125,12 @@ public class SwipeManagementScript : MonoBehaviour
|
||||
private void SetImageStep(){
|
||||
textSteps.text = "";
|
||||
textNumber.text = "Step" + (numberImage+1) + "/" + (lengthTexts+1);
|
||||
image = imageAndTexts[indexList];
|
||||
indexList ++;
|
||||
image.SetActive(true);
|
||||
image = GameObject.Find("Image"+ numberImage);
|
||||
imageUI = image.GetComponent<Image>();
|
||||
imageUI.enabled = true;
|
||||
}
|
||||
|
||||
private void DisableImageStep(){
|
||||
image.SetActive(false);
|
||||
imageUI.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user