using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIRotation : MonoBehaviour { public GameObject canvas1; public GameObject canvas2; public GameObject stepup1; public GameObject card1; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if(Input.deviceOrientation == DeviceOrientation.LandscapeLeft || Input.deviceOrientation == DeviceOrientation.LandscapeRight) { canvas1.SetActive(false); canvas2.SetActive(true); } else if(Input.deviceOrientation == DeviceOrientation.Portrait) { canvas1.SetActive(true); card1.SetActive(true); stepup1.SetActive(false); canvas2.SetActive(false); } } }