generated from VR-Sexe/Unity3DTemplate
170 lines
4.8 KiB
C#
170 lines
4.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class SwipeManagementScript : MonoBehaviour
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{
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public TMP_Text header;
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public TMP_Text textSteps;
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public List<Text> lengths;
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public int numberImage;
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public int lengthTexts;
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public GameObject arrowLeft;
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public GameObject arrowRight;
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public GameObject arrow;
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public GameObject arrowGravure;
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public GameObject warning;
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public Button buttonleft;
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public Button buttonright;
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public Animator m_Animator;
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public TMP_Text textNumber;
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public List<int> images;
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private Vector2 startTouchPosition;
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private Vector2 endTouchPosition;
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private GameObject image;
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private Image imageUI;
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public bool isQR;
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// Start is called before the first frame update
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void Start()
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{
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header.text = "Allumer la Speedy 100";
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textSteps.text = lengths[0].text;
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textNumber.text = "Step 1/" + (lengthTexts+1);
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arrowLeft.gameObject.SetActive(false);
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Button btnLeft = buttonleft.GetComponent<Button>();
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Button btnRight = buttonright.GetComponent<Button>();
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btnLeft.onClick.AddListener(PreviousText);
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btnRight.onClick.AddListener(NextText);
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}
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// Update is called once per frame
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void Update()
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{
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if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began){
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startTouchPosition = Input.GetTouch(0).position;
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}
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if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended){
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endTouchPosition = Input.GetTouch(0).position;
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if(endTouchPosition.x < startTouchPosition.x){
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NextText();
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}else{
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PreviousText();
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}
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if(endTouchPosition.y + 100 < startTouchPosition.y){
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SwipeDown();
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}
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if(endTouchPosition.y - 100 > startTouchPosition.y){
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SwipeUp();
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}
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}
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if(isQR)
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{
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if(numberImage == 1){
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arrow.SetActive(true);
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warning.SetActive(false);
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}
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if(numberImage == 2)
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{
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header.text = "Initialisation : Sécurité";
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arrow.SetActive(false);
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warning.SetActive(true);
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}
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if(numberImage == 3)
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{
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header.text = "Initialisation : Positionnement automatique";
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warning.SetActive(false);
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}
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if(numberImage == 4)
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{
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header.text = "Placer la pièce à graver";
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arrowGravure.SetActive(true);
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}else{
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arrowGravure.SetActive(false);
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}
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}
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}
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private void NextText(){
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if(numberImage < lengthTexts)
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{
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numberImage ++;
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if(numberImage == lengthTexts){
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arrowRight.gameObject.SetActive(false);
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}else{
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arrowRight.gameObject.SetActive(true);
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}
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if(numberImage != 0){
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arrowLeft.gameObject.SetActive(true);
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}
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if(images.Contains(numberImage - 1)){
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DisableImageStep();
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}
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if(images.Contains(numberImage)){
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SetImageStep();
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}else{
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textSteps.text = lengths[numberImage].text;
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textNumber.text = "Step" + (numberImage+1) + "/" + (lengthTexts+1);
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}
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}
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}
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private void PreviousText(){
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if(numberImage > 0) {
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numberImage --;
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if(numberImage == 0){
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arrowLeft.gameObject.SetActive(false);
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}else{
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arrowLeft.gameObject.SetActive(true);
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}
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if(numberImage != lengthTexts){
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arrowRight.gameObject.SetActive(true);
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}
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if(images.Contains(numberImage + 1)){
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DisableImageStep();
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}
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if(images.Contains(numberImage)){
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SetImageStep();
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}else{
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textSteps.text = lengths[numberImage].text;
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textNumber.text = "Step" + (numberImage+1) + "/" + (lengthTexts+1);
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}
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}
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}
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private void SwipeDown(){
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m_Animator.ResetTrigger("SwipeUp");
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m_Animator.SetTrigger("SwipeDown");
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}
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private void SwipeUp(){
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m_Animator.ResetTrigger("SwipeDown");
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m_Animator.SetTrigger("SwipeUp");
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}
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private void SetImageStep(){
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textSteps.text = "";
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textNumber.text = "Step" + (numberImage+1) + "/" + (lengthTexts+1);
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image = GameObject.Find("Image"+ numberImage);
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imageUI = image.GetComponent<Image>();
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imageUI.enabled = true;
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}
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private void DisableImageStep(){
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imageUI.enabled = false;
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}
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}
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