generated from VR-Sexe/Unity3DTemplate
merge remote to laser cutter
This commit is contained in:
commit
400e23adc9
71
Assets/Catalog.cs
Normal file
71
Assets/Catalog.cs
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|||||||
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using System.Collections;
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using UnityEngine;
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using Valve.VR.InteractionSystem;
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||||||
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||||||
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public class Catalog : MonoBehaviour
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||||||
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{
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||||||
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private Player player = null;
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||||||
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public int maxShownObjects = 5;
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||||||
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public int angle = 180;
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||||||
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public float distance = .5f;
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||||||
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public float objectScale = .1f;
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||||||
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// Start is called before the first frame update
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||||||
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void Start()
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||||||
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{
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player = Player.instance;
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if (player == null)
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||||||
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{
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||||||
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Debug.LogError("<b>[SteamVR Interaction]</b> Teleport: No Player instance found in map.", this);
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||||||
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Destroy(this.gameObject);
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return;
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}
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ShowCatalog();
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}
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// Update is called once per frame
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void Update()
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||||||
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{
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}
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private void ShowCatalog()
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||||||
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{
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gameObject.transform.SetParent(player.hands[0].transform);
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gameObject.transform.localPosition = Vector3.zero;
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float radians = angle * Mathf.Deg2Rad;
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float angleIncrement = radians / (maxShownObjects - 1);
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for (float i = 0 / 2; i < maxShownObjects; i++)
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||||||
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{
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||||||
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var j = i * angleIncrement - radians / 2;
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var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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sphere.transform.parent = transform;
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sphere.transform.localScale = Vector3.one * objectScale;
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sphere.transform.localPosition = new Vector3(Mathf.Sin(j), 0, Mathf.Cos(j)) * distance;
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}
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StartCoroutine(CatalogCoroutine());
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}
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private IEnumerator CatalogCoroutine()
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{
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var hand = player.hands;
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while (true)
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{
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transform.rotation = Quaternion.LookRotation(transform.position - player.hmdTransform.position);
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transform.rotation = new Quaternion(0, transform.rotation.y, 0, transform.rotation.w);
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yield return null;
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||||||
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}
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}
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private void OnDrawGizmosSelected()
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||||||
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{
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float radians = angle * Mathf.Deg2Rad;
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float angleIncrement = radians / (maxShownObjects - 1);
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for (float i = 0 / 2; i < maxShownObjects; i++)
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{
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var j = i * angleIncrement - radians / 2;
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Gizmos.DrawWireSphere(transform.position + new Vector3(Mathf.Sin(j), 0, Mathf.Cos(j)) * distance, objectScale / 2);
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}
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}
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||||||
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}
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||||||
11
Assets/Catalog.cs.meta
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11
Assets/Catalog.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6e448cbb02ada1545b6c4c79341232fc
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|
MonoImporter:
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|
externalObjects: {}
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|
serializedVersion: 2
|
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defaultReferences: []
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|
executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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12
Assets/Editor.meta
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12
Assets/Editor.meta
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@ -0,0 +1,12 @@
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|||||||
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fileFormatVersion: 2
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<<<<<<<< HEAD:Assets/Models/Blender/textures.meta
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||||||
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guid: 5ec463f81825d9aeaa6ecb8b743edc26
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||||||
|
========
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||||||
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guid: 88c951c75d8d97540908f1edc66613c9
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||||||
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>>>>>>>> origin/Assets:Assets/Editor.meta
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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20
Assets/Editor/ProjectAuditorConfig.asset
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20
Assets/Editor/ProjectAuditorConfig.asset
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@ -0,0 +1,20 @@
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%YAML 1.1
|
||||||
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%TAG !u! tag:unity3d.com,2011:
|
||||||
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: 424c5a33b3bea46f3bd7ae461a273b6d, type: 3}
|
||||||
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m_Name: ProjectAuditorConfig
|
||||||
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m_EditorClassIdentifier:
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AnalyzeOnBuild: 0
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AnalyzeInBackground: 1
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CompilationMode: 0
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UseRoslynAnalyzers: 0
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FailBuildOnIssues: 0
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m_Rules: []
|
||||||
8
Assets/Editor/ProjectAuditorConfig.asset.meta
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8
Assets/Editor/ProjectAuditorConfig.asset.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: c164f01698d742e4983083d92a7fe2cd
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,53 +0,0 @@
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Shader "Cg shading in world space" {
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SubShader {
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Pass {
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CGPROGRAM
|
|
||||||
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|
||||||
#pragma vertex vert
|
|
||||||
#pragma fragment frag
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|
||||||
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|
||||||
// uniform float4x4 unity_ObjectToWorld;
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|
||||||
// automatic definition of a Unity-specific uniform parameter
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||||||
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struct vertexInput {
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|
||||||
float4 vertex : POSITION;
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|
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};
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|
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struct vertexOutput {
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float4 position_in_world_space : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
vertexOutput vert(vertexInput input)
|
|
||||||
{
|
|
||||||
vertexOutput output;
|
|
||||||
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|
||||||
output.pos = UnityObjectToClipPos(input.vertex);
|
|
||||||
output.position_in_world_space =
|
|
||||||
mul(unity_ObjectToWorld, input.vertex);
|
|
||||||
// transformation of input.vertex from object
|
|
||||||
// coordinates to world coordinates;
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|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
float4 frag(vertexOutput input) : COLOR
|
|
||||||
{
|
|
||||||
// computes the distance between the fragment position
|
|
||||||
// and the origin (the 4th coordinate should always be
|
|
||||||
// 1 for points).
|
|
||||||
return float4(fmod(input.position_in_world_space.x,1), input.position_in_world_space.y % 1, input.position_in_world_space.z % 1, 1.0);
|
|
||||||
/*if (input.position_in_world_space.x % 1 < .5)
|
|
||||||
{
|
|
||||||
return float4(0.0, 1.0, 0.0, 1.0);
|
|
||||||
// color near origin
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return float4(0.1, 0.1, 0.1, 1.0);
|
|
||||||
// color far from origin
|
|
||||||
}*/
|
|
||||||
}
|
|
||||||
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -63,9 +63,9 @@ Material:
|
|||||||
- _DetailNormalMapScale: 1
|
- _DetailNormalMapScale: 1
|
||||||
- _DstBlend: 0
|
- _DstBlend: 0
|
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- _GlossMapScale: 1
|
- _GlossMapScale: 1
|
||||||
- _Glossiness: 0.5
|
- _Glossiness: 0
|
||||||
- _GlossyReflections: 1
|
- _GlossyReflections: 1
|
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- _Metallic: 0
|
- _Metallic: 0.718
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _OcclusionStrength: 1
|
- _OcclusionStrength: 1
|
||||||
- _Parallax: 0.02
|
- _Parallax: 0.02
|
||||||
|
|||||||
@ -9,7 +9,8 @@ Material:
|
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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m_Name: Key
|
m_Name: Key
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords: []
|
m_ValidKeywords:
|
||||||
|
- _METALLICGLOSSMAP
|
||||||
m_InvalidKeywords: []
|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
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m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
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@ -41,11 +42,11 @@ Material:
|
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m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
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- _MainTex:
|
- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: a0fc9ee942198a6478ff47f039befb18, type: 3}
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m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
|
- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 819a395179b18454289278680ebc8b1b, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
|
- _OcclusionMap:
|
||||||
@ -62,7 +63,7 @@ Material:
|
|||||||
- _Cutoff: 0.5
|
- _Cutoff: 0.5
|
||||||
- _DetailNormalMapScale: 1
|
- _DetailNormalMapScale: 1
|
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- _DstBlend: 0
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _GlossMapScale: 0.468
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- _Glossiness: 0.5
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _GlossyReflections: 1
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- _Metallic: 0
|
- _Metallic: 0
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@ -7,8 +7,8 @@ Material:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Hologram
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m_Name: Keyboard
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 4800000, guid: 545f09bbeef645047bfe01d94ee1d5e7, type: 3}
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m_ValidKeywords: []
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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66
Assets/Materials/Keyboard/Keyboard.shader
Normal file
66
Assets/Materials/Keyboard/Keyboard.shader
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
Shader "RGB Keys" {
|
||||||
|
SubShader {
|
||||||
|
Pass {
|
||||||
|
CGPROGRAM
|
||||||
|
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
// uniform float4x4 unity_ObjectToWorld;
|
||||||
|
// automatic definition of a Unity-specific uniform parameter
|
||||||
|
|
||||||
|
struct vertexInput {
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
struct vertexOutput {
|
||||||
|
float4 pos : SV_POSITION;
|
||||||
|
float4 position_in_world_space : TEXCOORD0;
|
||||||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
|
};
|
||||||
|
|
||||||
|
vertexOutput vert(vertexInput input)
|
||||||
|
{
|
||||||
|
vertexOutput output;
|
||||||
|
UNITY_SETUP_INSTANCE_ID(input);
|
||||||
|
UNITY_INITIALIZE_OUTPUT(vertexOutput, output);
|
||||||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
||||||
|
output.pos = UnityObjectToClipPos(input.vertex);
|
||||||
|
output.position_in_world_space =
|
||||||
|
mul(unity_ObjectToWorld, input.vertex);
|
||||||
|
// transformation of input.vertex from object
|
||||||
|
// coordinates to world coordinates;
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
UNITY_DECLARE_SCREENSPACE_TEXTURE(_MainTex);
|
||||||
|
float3 ApplyHue(float t)
|
||||||
|
{
|
||||||
|
float3 result;
|
||||||
|
|
||||||
|
result.r = sin(t * 6.283185307179586476925286766559 + 0.0) * 0.5 + 0.5;
|
||||||
|
result.g = sin(t * 6.283185307179586476925286766559 + 2.0943951023931954923084289221863) * 0.5 + 0.5;
|
||||||
|
result.b = sin(t * 6.283185307179586476925286766559 + 4.1887902047863909846168578443727) * 0.5 + 0.5;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 frag(vertexOutput input) : COLOR
|
||||||
|
{
|
||||||
|
// computes the distance between the fragment position
|
||||||
|
// and the origin (the 4th coordinate should always be
|
||||||
|
// 1 for points).
|
||||||
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
|
||||||
|
// fixed4 col = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_MainTex, input.position_in_world_space);
|
||||||
|
//col = (ApplyHue(_Time.x*4.), 1.0);
|
||||||
|
return float4(ApplyHue(_Time.x*4.), 1.0);
|
||||||
|
//return float4(fmod(input.position_in_world_space.x,1), input.position_in_world_space.y % 1, input.position_in_world_space.z % 1, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -8,7 +8,7 @@ Material:
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guid: 7e271bd70c7d61e4bb2480882dfde12c
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guid: 0c4061bc82225b74489c77b544450c46
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folderAsset: yes
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DefaultImporter:
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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userData:
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userData:
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81
Assets/Materials/Material 1.mat
Normal file
81
Assets/Materials/Material 1.mat
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!21 &2100000
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|
Material:
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|
serializedVersion: 8
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m_PrefabAsset: {fileID: 0}
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m_Name: Material 1
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords:
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|
- _METALLICGLOSSMAP
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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m_TexEnvs:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Name:
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m_EditorClassIdentifier:
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poseEditorExpanded: 1
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|
blendEditorExpanded: 1
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poseNames:
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|
- sphereSmallPose (MAIN)
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overridePreviewLeftHandPrefab: {fileID: 1000013348574242, guid: 638779290bce1af49b356f33dcc6fccf, type: 3}
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overridePreviewRightHandPrefab: {fileID: 1000010304998954, guid: 6def53d002137b747aec0b29551e0e25, type: 3}
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skeletonMainPose: {fileID: 11400000, guid: ccd16738d1f943640aa2aed1071a3897, type: 2}
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skeletonAdditionalPoses: []
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showLeftPreview: 0
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showRightPreview: 0
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previewLeftInstance: {fileID: 0}
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previewRightInstance: {fileID: 0}
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previewPoseSelection: 0
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blendingBehaviours: []
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scale: 1
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--- !u!33 &5004594542533833549
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MeshFilter:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTraceProcedural: 0
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7
Assets/Scripts/Catalog.prefab.meta
Normal file
7
Assets/Scripts/Catalog.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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guid: 1805c511e7b7f0e49afb0651e27725b4
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externalObjects: {}
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assetBundleName:
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assetBundleVariant:
|
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@ -1,10 +1,5 @@
|
|||||||
using Oculus.Interaction.PoseDetection;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class MovableFurniture : MonoBehaviour
|
public class MovableFurniture : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -50,9 +45,9 @@ public class MovableFurniture : MonoBehaviour
|
|||||||
}
|
}
|
||||||
public void OnPointerClickDown()
|
public void OnPointerClickDown()
|
||||||
{
|
{
|
||||||
if(_rigidbody!= null)
|
if (_rigidbody != null)
|
||||||
{
|
{
|
||||||
_rigidbody.useGravity= false;
|
_rigidbody.useGravity = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -79,11 +74,11 @@ public class MovableFurniture : MonoBehaviour
|
|||||||
public void SnapTo(Vector3 position, LayerMask layerMask)
|
public void SnapTo(Vector3 position, LayerMask layerMask)
|
||||||
{
|
{
|
||||||
Vector3 displacement = Vector3.zero;
|
Vector3 displacement = Vector3.zero;
|
||||||
this.transform.position = position+centerOffset;
|
this.transform.position = position + centerOffset;
|
||||||
Vector3[] directions = { Vector3.right, Vector3.left, Vector3.up, Vector3.down, Vector3.forward, Vector3.back };
|
Vector3[] directions = { Vector3.right, Vector3.left, Vector3.up, Vector3.down, Vector3.forward, Vector3.back };
|
||||||
int[] extents = { 0,0,1,1,2,2 };
|
int[] extents = { 0, 0, 1, 1, 2, 2 };
|
||||||
|
|
||||||
for (int i = 0; i<6; i++ )
|
for (int i = 0; i < 6; i++)
|
||||||
{
|
{
|
||||||
Ray raycast = new Ray(transform.position - centerOffset - (directions[i] * combinedBounds.extents[extents[i]]), (directions[i] * combinedBounds.size[extents[i]]));
|
Ray raycast = new Ray(transform.position - centerOffset - (directions[i] * combinedBounds.extents[extents[i]]), (directions[i] * combinedBounds.size[extents[i]]));
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
@ -113,7 +108,7 @@ public class MovableFurniture : MonoBehaviour
|
|||||||
// Draw a yellow sphere at the transform's position
|
// Draw a yellow sphere at the transform's position
|
||||||
Gizmos.color = Color.red;
|
Gizmos.color = Color.red;
|
||||||
Gizmos.DrawWireCube(transform.position - centerOffset, combinedBounds.size);
|
Gizmos.DrawWireCube(transform.position - centerOffset, combinedBounds.size);
|
||||||
Gizmos.DrawRay((transform.position - centerOffset) - (new Vector3(0,0,combinedBounds.extents.z)), (new Vector3(0, 0, combinedBounds.size.z)));
|
Gizmos.DrawRay((transform.position - centerOffset) - (new Vector3(0, 0, combinedBounds.extents.z)), (new Vector3(0, 0, combinedBounds.size.z)));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CalculateBounds()
|
private void CalculateBounds()
|
||||||
@ -142,7 +137,6 @@ public class MovableFurniture : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
//combinedBounds = renderers[0].bounds;
|
//combinedBounds = renderers[0].bounds;
|
||||||
Debug.Log(combinedBounds.center);
|
|
||||||
centerOffset = transform.position - combinedBounds.center;
|
centerOffset = transform.position - combinedBounds.center;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,9 +1,4 @@
|
|||||||
using System;
|
using UnityEditor;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Valve.VR
|
namespace Valve.VR
|
||||||
@ -405,8 +400,15 @@ namespace Valve.VR
|
|||||||
dest.rightHand.rotation = source.rightHand.rotation;
|
dest.rightHand.rotation = source.rightHand.rotation;
|
||||||
for (int boneIndex = 0; boneIndex < boneNum; boneIndex++)
|
for (int boneIndex = 0; boneIndex < boneNum; boneIndex++)
|
||||||
{
|
{
|
||||||
dest.rightHand.bonePositions[boneIndex] = source.rightHand.bonePositions[boneIndex];
|
if (boneIndex < dest.rightHand.bonePositions.Length && boneIndex < source.rightHand.bonePositions.Length)
|
||||||
dest.rightHand.boneRotations[boneIndex] = source.rightHand.boneRotations[boneIndex];
|
{
|
||||||
|
dest.rightHand.bonePositions[boneIndex] = source.rightHand.bonePositions[boneIndex];
|
||||||
|
}
|
||||||
|
if (boneIndex < dest.rightHand.boneRotations.Length && boneIndex < source.rightHand.boneRotations.Length)
|
||||||
|
{
|
||||||
|
dest.rightHand.boneRotations[boneIndex] = source.rightHand.boneRotations[boneIndex];
|
||||||
|
}
|
||||||
|
|
||||||
EditorUtility.DisplayProgressBar("Copying...", "Copying right hand pose", (float)boneIndex / (float)boneNum / 2f);
|
EditorUtility.DisplayProgressBar("Copying...", "Copying right hand pose", (float)boneIndex / (float)boneNum / 2f);
|
||||||
}
|
}
|
||||||
dest.rightHand.thumbFingerMovementType = source.rightHand.thumbFingerMovementType;
|
dest.rightHand.thumbFingerMovementType = source.rightHand.thumbFingerMovementType;
|
||||||
@ -421,8 +423,14 @@ namespace Valve.VR
|
|||||||
dest.leftHand.rotation = source.leftHand.rotation;
|
dest.leftHand.rotation = source.leftHand.rotation;
|
||||||
for (int boneIndex = 0; boneIndex < boneNum; boneIndex++)
|
for (int boneIndex = 0; boneIndex < boneNum; boneIndex++)
|
||||||
{
|
{
|
||||||
dest.leftHand.bonePositions[boneIndex] = source.leftHand.bonePositions[boneIndex];
|
if (boneIndex < dest.rightHand.bonePositions.Length && boneIndex < source.rightHand.bonePositions.Length)
|
||||||
dest.leftHand.boneRotations[boneIndex] = source.leftHand.boneRotations[boneIndex];
|
{
|
||||||
|
dest.rightHand.bonePositions[boneIndex] = source.rightHand.bonePositions[boneIndex];
|
||||||
|
}
|
||||||
|
if (boneIndex < dest.rightHand.boneRotations.Length && boneIndex < source.rightHand.boneRotations.Length)
|
||||||
|
{
|
||||||
|
dest.rightHand.boneRotations[boneIndex] = source.rightHand.boneRotations[boneIndex];
|
||||||
|
}
|
||||||
EditorUtility.DisplayProgressBar("Copying...", "Copying left hand pose", (float)boneIndex / (float)boneNum / 2f);
|
EditorUtility.DisplayProgressBar("Copying...", "Copying left hand pose", (float)boneIndex / (float)boneNum / 2f);
|
||||||
}
|
}
|
||||||
dest.leftHand.thumbFingerMovementType = source.leftHand.thumbFingerMovementType;
|
dest.leftHand.thumbFingerMovementType = source.leftHand.thumbFingerMovementType;
|
||||||
|
|||||||
@ -12,29 +12,26 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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version: 5
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version: 1
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--- !u!21 &2100000
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Material:
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Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: URPControllerButtonHints
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m_Name: URPControllerButtonHints
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m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
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m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
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m_ValidKeywords:
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m_ShaderKeywords:
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords: []
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m_LightmapFlags: 5
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m_LightmapFlags: 5
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m_EnableInstancingVariants: 1
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m_EnableInstancingVariants: 1
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m_CustomRenderQueue: 3000
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m_CustomRenderQueue: 3050
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stringTagMap:
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stringTagMap:
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OriginalShader: Unlit/Texture
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OriginalShader: Unlit/Texture
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disabledShaderPasses:
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disabledShaderPasses:
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- SHADOWCASTER
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- SHADOWCASTER
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- DepthOnly
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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m_TexEnvs:
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@ -86,12 +83,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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m_Floats:
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- _BumpScale: 1
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- _ColorMask: 15
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- _Cull: 0
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@ -140,4 +135,3 @@ Material:
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- g_vWorldAlignedTextureNormal: {r: 0, g: 1, b: 0, a: 0}
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- g_vWorldAlignedTextureNormal: {r: 0, g: 1, b: 0, a: 0}
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- g_vWorldAlignedTexturePosition: {r: 0, g: 0, b: 0, a: 0}
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- g_vWorldAlignedTexturePosition: {r: 0, g: 0, b: 0, a: 0}
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- g_vWorldAlignedTextureSize: {r: 1, g: 1, b: 1, a: 0}
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- g_vWorldAlignedTextureSize: {r: 1, g: 1, b: 1, a: 0}
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m_BuildTextureStacks: []
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@ -12,28 +12,25 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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version: 5
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version: 1
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Material:
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serializedVersion: 8
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: URPControllerTextHintAnchor
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m_Name: URPControllerTextHintAnchor
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m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
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m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
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m_ValidKeywords:
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- _SURFACE_TYPE_TRANSPARENT
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses:
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disabledShaderPasses:
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- SHADOWCASTER
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- DepthOnly
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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@ -139,4 +134,3 @@ Material:
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m_BuildTextureStacks: []
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@ -12,28 +12,25 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
version: 5
|
version: 1
|
||||||
--- !u!21 &2100000
|
--- !u!21 &2100000
|
||||||
Material:
|
Material:
|
||||||
serializedVersion: 8
|
serializedVersion: 6
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: URPControllerTextHintLine
|
m_Name: URPControllerTextHintLine
|
||||||
m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
|
m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
|
||||||
m_ValidKeywords:
|
m_ShaderKeywords:
|
||||||
- _SURFACE_TYPE_TRANSPARENT
|
|
||||||
m_InvalidKeywords: []
|
|
||||||
m_LightmapFlags: 6
|
m_LightmapFlags: 6
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
m_CustomRenderQueue: 3000
|
m_CustomRenderQueue: 3050
|
||||||
stringTagMap:
|
stringTagMap:
|
||||||
RenderType: Transparent
|
RenderType: Transparent
|
||||||
disabledShaderPasses:
|
disabledShaderPasses:
|
||||||
- SHADOWCASTER
|
- SHADOWCASTER
|
||||||
- DepthOnly
|
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
|
||||||
@ -85,12 +82,10 @@ Material:
|
|||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
m_Ints: []
|
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- PixelSnap: 0
|
- PixelSnap: 0
|
||||||
- _AlphaClip: 0
|
- _AlphaClip: 0
|
||||||
- _Blend: 0
|
- _Blend: 0
|
||||||
- _BlendOp: 0
|
|
||||||
- _BumpScale: 1
|
- _BumpScale: 1
|
||||||
- _Cull: 2
|
- _Cull: 2
|
||||||
- _Cutoff: 0.5
|
- _Cutoff: 0.5
|
||||||
@ -140,4 +135,3 @@ Material:
|
|||||||
- g_vWorldAlignedTextureNormal: {r: 0, g: 1, b: 0, a: 0}
|
- g_vWorldAlignedTextureNormal: {r: 0, g: 1, b: 0, a: 0}
|
||||||
- g_vWorldAlignedTexturePosition: {r: 0, g: 0, b: 0, a: 0}
|
- g_vWorldAlignedTexturePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- g_vWorldAlignedTextureSize: {r: 1, g: 1, b: 1, a: 0}
|
- g_vWorldAlignedTextureSize: {r: 1, g: 1, b: 1, a: 0}
|
||||||
m_BuildTextureStacks: []
|
|
||||||
|
|||||||
@ -101,18 +101,6 @@ TextureImporter:
|
|||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: Android
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
buildTarget: WebGL
|
buildTarget: WebGL
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
|
|||||||
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Loading…
Reference in New Issue
Block a user