generated from VR-Sexe/Unity3DTemplate
Fix prefab pivot and advancing on furnitureMover
This commit is contained in:
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@ -77,6 +77,11 @@ public class FurnitureMover : MonoBehaviour
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Ray SnapRaycast = new Ray(transform.position, transform.forward);
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RaycastHit SnapHit;
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//TODO Check if object is on walls
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if (Grabbing.wallMount)
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{
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}
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bool SnapbHit = Physics.Raycast(SnapRaycast, out SnapHit, 100f, AutoPlacementEnvironmentMask);
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if (SnapbHit && Grabbing != null)
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@ -8,6 +8,7 @@ public class MovableFurniture : Furniture
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private Rigidbody _rigidbody;
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public bool wallMount;
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private bool isColliding = false;
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// Start is called before the first frame update
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new void Start()
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{
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@ -22,7 +23,7 @@ public class MovableFurniture : Furniture
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var outline = child.gameObject.AddComponent<ObjectOutline>();
|
||||
if (!outline) continue;
|
||||
outlines.Add(outline);
|
||||
outline.OutlineMode = ObjectOutline.Mode.OutlineAll;
|
||||
outline.OutlineMode = ObjectOutline.Mode.OutlineVisible;
|
||||
outline.OutlineColor = Color.yellow;
|
||||
outline.OutlineWidth = 5f;
|
||||
outline.enabled = false;
|
||||
@ -59,7 +60,7 @@ public class MovableFurniture : Furniture
|
||||
/*child.OutlineMode = ObjectOutline.Mode.OutlineAll;
|
||||
child.OutlineColor = Color.yellow;
|
||||
child.OutlineWidth = 5f;*/
|
||||
outline.enabled = true;
|
||||
//outline.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -67,7 +68,7 @@ public class MovableFurniture : Furniture
|
||||
{
|
||||
foreach (ObjectOutline outline in outlines)
|
||||
{
|
||||
outline.enabled = false;
|
||||
//outline.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -96,7 +97,7 @@ public class MovableFurniture : Furniture
|
||||
{
|
||||
Vector3 previousPosition = transform.position;
|
||||
Vector3 offset = Vector3.zero;
|
||||
|
||||
//if (isColliding) { return; }
|
||||
transform.position = position;
|
||||
return;
|
||||
if (wallMount)
|
||||
@ -166,17 +167,40 @@ public class MovableFurniture : Furniture
|
||||
outline.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
|
||||
//Check if collision before moving an object
|
||||
public void OnFurnitureCollisionEnter(Collider other)
|
||||
{
|
||||
Debug.Log("collisionEnter");
|
||||
/*foreach (ObjectOutline outline in outlines)
|
||||
{
|
||||
outline.OutlineColor = Color.red;
|
||||
outline.enabled = true;
|
||||
}
|
||||
isColliding = true;*/
|
||||
}
|
||||
|
||||
private void OnCollisionExit(Collision collision)
|
||||
public void OnFurnitureCollisionStay(Collider other)
|
||||
{
|
||||
Debug.Log("collisionExit");
|
||||
//isColliding = true;
|
||||
}
|
||||
|
||||
public void OnFurnitureCollisionExit(Collider other)
|
||||
{
|
||||
//Run CheckFurnitureCollisions on next FixedUpdate loop. If no object is truly colliding, isColliding should be false inside CheckFurnitureCollisions
|
||||
/*Invoke("CheckFurnitureCollisions", Time.fixedTime * 2);
|
||||
isColliding = false;*/
|
||||
}
|
||||
private void CheckFurnitureCollisions()
|
||||
{
|
||||
if (isColliding == true) return;
|
||||
|
||||
foreach (ObjectOutline outline in outlines)
|
||||
{
|
||||
outline.OutlineColor = Color.yellow;
|
||||
outline.enabled = false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,7 +1,4 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MovableFurniturePart : MonoBehaviour
|
||||
{
|
||||
@ -9,13 +6,13 @@ public class MovableFurniturePart : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void OnPointerClickDown()
|
||||
@ -32,4 +29,19 @@ public class MovableFurniturePart : MonoBehaviour
|
||||
{
|
||||
parent.OnPointerExit();
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
parent.OnFurnitureCollisionEnter(other);
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
parent.OnFurnitureCollisionExit(other);
|
||||
}
|
||||
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
parent.OnFurnitureCollisionStay(other);
|
||||
}
|
||||
}
|
||||
|
||||
@ -18,7 +18,7 @@ PhysicsManager:
|
||||
m_ClothInterCollisionDistance: 0
|
||||
m_ClothInterCollisionStiffness: 0
|
||||
m_ContactsGeneration: 1
|
||||
m_LayerCollisionMatrix: 7fffffff7fffffff7fffffffffffffff7fffffff7fffffff7fffffff88ffff7fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff7fffffff
|
||||
m_LayerCollisionMatrix: 7ffdffff7ffdffff7ffdffffffffffff7ffdffff7ffdffff7ffdffff88fdff7fffffffff08ffff7fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff7ffdffff
|
||||
m_AutoSimulation: 1
|
||||
m_AutoSyncTransforms: 0
|
||||
m_ReuseCollisionCallbacks: 1
|
||||
|
||||
@ -7,6 +7,7 @@ TagManager:
|
||||
- SamplesInfoPanel
|
||||
- projectile
|
||||
- FxTemporaire
|
||||
- FurnitureTrigger
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
@ -17,7 +18,7 @@ TagManager:
|
||||
- Static Lighting
|
||||
- Teleport Area
|
||||
- Environment
|
||||
-
|
||||
- FurnitureTrigger
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
Loading…
Reference in New Issue
Block a user