Merge remote-tracking branch 'origin/Scripting' into Assets

This commit is contained in:
Axel Galand 2023-01-18 16:10:23 +01:00
parent 3612d56e04
commit 518e6d2137
15 changed files with 202 additions and 33 deletions

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@ -100,8 +100,13 @@ public class Catalog : MonoBehaviour
furrnitureBall.transform.localScale *= rescale;
furrnitureBall.transform.localPosition = Vector3.down * 0.2f;
sphere.SetActive(true);
<<<<<<< Updated upstream
//hand.GetGrabStarting
hand.AttachObject(sphere, GrabTypes.Trigger);
=======
//hand.GetGrabStarting
hand.AttachObject(sphere, GrabTypes.Trigger);
>>>>>>> Stashed changes
currentSphere = sphere;
}
@ -127,7 +132,7 @@ public class Catalog : MonoBehaviour
public void OnGrabSphere(CatalogElement sphere)
{
}
public void OnReleaseSphere(CatalogElement sphere, Valve.VR.InteractionSystem.Hand hand)
@ -135,5 +140,5 @@ public class Catalog : MonoBehaviour
hand.DetachObject(sphere.gameObject);
}
}

View File

@ -85,7 +85,7 @@ public class FurnitureMover : MonoBehaviour
{
Grabbing.SnapTo(SnapHit.point, AutoPlacementEnvironmentMask, transform.forward);
}
if (previousContact && previousContact != hit.transform)
{
PointerEventArgs args = new PointerEventArgs();
@ -175,7 +175,7 @@ public class FurnitureMover : MonoBehaviour
public void GrabFurniture(GameObject furniture)
{
Catalog.Instance.GrabObject(furniture, gameObject.GetComponent<Hand>());
//Catalog.Instance.GrabObject(furniture, gameObject.GetComponent<Hand>());
}
public void ReleaseFurniture(GameObject furniture)

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@ -6,6 +6,7 @@ public class MovableFurniture : Furniture
private List<Transform> children;
private List<ObjectOutline> outlines;
private Rigidbody _rigidbody;
public bool wallMount;
// Start is called before the first frame update
new void Start()
@ -68,8 +69,8 @@ public class MovableFurniture : Furniture
outline.enabled = false;
}
}
public void SnapTo(Vector3 position, LayerMask layerMask, Vector3 direction)
/*public void SnapTo(Vector3 position, LayerMask layerMask, Vector3 direction)
{
Vector3 displacement = Vector3.zero;
this.transform.position = position + centerOffset;
@ -87,20 +88,51 @@ public class MovableFurniture : Furniture
}
}
/*Ray raycast = new Ray((transform.position - centerOffset) - (new Vector3(0, 0, combinedBounds.extents.z)), (new Vector3(0, 0, combinedBounds.size.z )));
RaycastHit hit;
bool SnapbHit = Physics.Raycast(raycast, out hit, combinedBounds.size.z, layerMask);
if (SnapbHit)
{
Debug.Log("Hit");
//displacement.z -= (0 % 2 == 1 ? -1 : 1) * (2*combinedBounds.size.z - (hit.distance));
displacement.z -= (combinedBounds.size.z - (hit.distance));
}*/
this.transform.Translate(displacement, Space.World);
}
}*/
public void SnapTo(Vector3 position, LayerMask layerMask, Vector3 direction)
{
Vector3 previousPosition = transform.position;
Vector3 offset = Vector3.zero;
if (wallMount)
{
transform.position = position;
Bounds objectBounds = GetComponent<Collider>().bounds;
Vector3 objectSize = objectBounds.size;
offset = new Vector3(objectSize.x / 2, objectSize.y / 2, objectSize.z / 2);
Collider[] colliders = Physics.OverlapBox(transform.position + offset, offset, transform.rotation, layerMask);
if (colliders.Length > 0)
{
for (int i = 0; i < colliders.Length; i++)
{
offset += colliders[i].bounds.ClosestPoint(transform.position) - transform.position;
}
offset /= colliders.Length;
transform.position += offset;
}
}
else
{
Vector3 newPosition = new Vector3(position.x, transform.position.y, position.z);
transform.position = newPosition;
Bounds objectBounds = GetComponent<Collider>().bounds;
Vector3 objectSize = objectBounds.size;
offset = new Vector3(objectSize.x / 2, objectSize.y / 2, objectSize.z / 2);
Collider[] colliders = Physics.OverlapBox(transform.position + offset, offset, transform.rotation, layerMask);
if (colliders.Length > 0)
{
for (int i = 0; i < colliders.Length; i++)
{
offset += colliders[i].bounds.ClosestPoint(transform.position) - transform.position;
}
offset /= colliders.Length;
transform.position += offset;
}
}
}
void OnDrawGizmos()
void OnDrawGizmos()
{
// Draw a yellow sphere at the transform's position
Gizmos.color = Color.red;