diff --git a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building1.prefab b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building1.prefab index 1a14ebc..b6c8f33 100644 --- a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building1.prefab +++ b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building1.prefab @@ -25,7 +25,8 @@ Transform: m_GameObject: {fileID: 267885964637212137} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 8154726343411911403} m_Father: {fileID: 0} @@ -59,6 +60,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3885727992203542522} m_RootOrder: 0 @@ -82,9 +84,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -96,6 +101,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -108,3 +114,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building10.prefab b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building10.prefab index 2da715d..0c2da82 100644 --- a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building10.prefab +++ b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building10.prefab @@ -10,7 +10,7 @@ GameObject: m_Component: - component: {fileID: 2921462518105800589} m_Layer: 0 - m_Name: building16 + m_Name: building10 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,8 @@ Transform: m_GameObject: {fileID: 2220353190300650910} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 6572240443742917630} m_Father: {fileID: 0} @@ -59,6 +60,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -4.1, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2921462518105800589} m_RootOrder: 0 @@ -82,9 +84,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -96,6 +101,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -108,3 +114,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building11.prefab b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building11.prefab index 12d0f2a..d215724 100644 --- a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building11.prefab +++ b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building11.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 7287764368720334724} m_RootOrder: 0 @@ -51,9 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -65,6 +69,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -77,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &6014573572423810455 GameObject: m_ObjectHideFlags: 0 @@ -87,7 +93,7 @@ GameObject: m_Component: - component: {fileID: 7287764368720334724} m_Layer: 0 - m_Name: building17 + m_Name: building11 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -102,7 +108,8 @@ Transform: m_GameObject: {fileID: 6014573572423810455} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 554169080469893412} m_Father: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building12.prefab b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building12.prefab index 4227499..6465142 100644 --- a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building12.prefab +++ b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building12.prefab @@ -10,7 +10,7 @@ GameObject: m_Component: - component: {fileID: 2382419788130265397} m_Layer: 0 - m_Name: building18 + m_Name: building12 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,8 @@ Transform: m_GameObject: {fileID: 1678531993065446182} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 8561986708873440323} m_Father: {fileID: 0} @@ -59,6 +60,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2382419788130265397} m_RootOrder: 0 @@ -82,9 +84,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -96,6 +101,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -108,3 +114,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building13.prefab b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building13.prefab index 675962c..706ae04 100644 --- a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building13.prefab +++ b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building13.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 6974418922978977282} m_RootOrder: 0 @@ -51,9 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -65,6 +69,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -77,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &6237842645293093905 GameObject: m_ObjectHideFlags: 0 @@ -87,7 +93,7 @@ GameObject: m_Component: - component: {fileID: 6974418922978977282} m_Layer: 0 - m_Name: building19 + m_Name: building13 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -102,7 +108,8 @@ Transform: m_GameObject: {fileID: 6237842645293093905} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 2962194289247025290} m_Father: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building14.prefab b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building14.prefab index d76e7f5..f648c10 100644 --- a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building14.prefab +++ b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building14.prefab @@ -10,7 +10,7 @@ GameObject: m_Component: - component: {fileID: 4523397501791898565} m_Layer: 0 - m_Name: building20 1 + m_Name: building14 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,8 @@ Transform: m_GameObject: {fileID: 620669740672940502} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 6989180526457776564} m_Father: {fileID: 0} @@ -59,6 +60,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4523397501791898565} m_RootOrder: 0 @@ -82,9 +84,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -96,6 +101,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -108,3 +114,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building2.prefab b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building2.prefab index ca74842..59f365a 100644 --- a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building2.prefab +++ b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building2.prefab @@ -25,7 +25,8 @@ Transform: m_GameObject: {fileID: 2492282437947544614} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 6757207060773811632} m_Father: {fileID: 0} @@ -59,6 +60,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1498859150977279541} m_RootOrder: 0 @@ -82,9 +84,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -96,6 +101,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -108,3 +114,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building3.prefab b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building3.prefab index 7fc8c1a..9a278a3 100644 --- a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building3.prefab +++ b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building3.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 547241154283467168} m_RootOrder: 0 @@ -51,9 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -65,6 +69,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -77,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &3585825412189291443 GameObject: m_ObjectHideFlags: 0 @@ -102,7 +108,8 @@ Transform: m_GameObject: {fileID: 3585825412189291443} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 5549848224356920583} m_Father: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building4.prefab b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building4.prefab index 627f62a..6a60ac0 100644 --- a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building4.prefab +++ b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building4.prefab @@ -25,7 +25,8 @@ Transform: m_GameObject: {fileID: 2209434191254694062} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 801024714612122458} m_Father: {fileID: 0} @@ -59,6 +60,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2950461835356166845} m_RootOrder: 0 @@ -82,9 +84,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -96,6 +101,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -108,3 +114,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building5.prefab b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building5.prefab index 471fad7..d5bcac2 100644 --- a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building5.prefab +++ b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building5.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4980270397677651064} m_RootOrder: 0 @@ -51,9 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -65,6 +69,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -77,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &8306362102200579691 GameObject: m_ObjectHideFlags: 0 @@ -102,7 +108,8 @@ Transform: m_GameObject: {fileID: 8306362102200579691} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 44354569699190246} m_Father: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building6.prefab b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building6.prefab index 8b4a77f..2e73696 100644 --- a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building6.prefab +++ b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building6.prefab @@ -10,7 +10,7 @@ GameObject: m_Component: - component: {fileID: 1619352476368249298} m_Layer: 0 - m_Name: building10 + m_Name: building6 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -25,7 +25,8 @@ Transform: m_GameObject: {fileID: 2315485346344915905} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 1085812619158085630} m_Father: {fileID: 0} @@ -59,6 +60,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1619352476368249298} m_RootOrder: 0 @@ -82,9 +84,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -96,6 +101,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -108,3 +114,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building7.prefab b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building7.prefab index f9e725d..6d690bc 100644 --- a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building7.prefab +++ b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building7.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 671164292170201855} m_RootOrder: 0 @@ -51,9 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -65,6 +69,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -77,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &4542774706090920172 GameObject: m_ObjectHideFlags: 0 @@ -87,7 +93,7 @@ GameObject: m_Component: - component: {fileID: 671164292170201855} m_Layer: 0 - m_Name: building11 + m_Name: building7 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -102,7 +108,8 @@ Transform: m_GameObject: {fileID: 4542774706090920172} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 5548463121064217487} m_Father: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building8.prefab b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building8.prefab index cbefc04..d770930 100644 --- a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building8.prefab +++ b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building8.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 910430124278674603} m_RootOrder: 0 @@ -51,9 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -65,6 +69,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -77,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &4249470085634655928 GameObject: m_ObjectHideFlags: 0 @@ -87,7 +93,7 @@ GameObject: m_Component: - component: {fileID: 910430124278674603} m_Layer: 0 - m_Name: building13 + m_Name: building8 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -102,7 +108,8 @@ Transform: m_GameObject: {fileID: 4249470085634655928} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 7862237524601992192} m_Father: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building9.prefab b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building9.prefab index 3cca395..e8b6eaf 100644 --- a/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building9.prefab +++ b/Assets/CityVoxelPack/Assets/buildings/medium/Prefabs/building9.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 8063785325748950522} m_RootOrder: 0 @@ -51,9 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -65,6 +69,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -77,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &6463522943716616169 GameObject: m_ObjectHideFlags: 0 @@ -87,7 +93,7 @@ GameObject: m_Component: - component: {fileID: 8063785325748950522} m_Layer: 0 - m_Name: building14 + m_Name: building9 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -102,7 +108,8 @@ Transform: m_GameObject: {fileID: 6463522943716616169} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 4816359946077708072} m_Father: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road1.prefab b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road1.prefab index 7f675fe..ee30118 100644 --- a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road1.prefab +++ b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road1.prefab @@ -25,7 +25,8 @@ Transform: m_GameObject: {fileID: 2031520947116808067} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 8466983930392739929} m_Father: {fileID: 0} @@ -59,6 +60,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3056308423072114064} m_RootOrder: 0 @@ -82,9 +84,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -96,6 +101,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -108,3 +114,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road2.prefab b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road2.prefab index f010d90..013c585 100644 --- a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road2.prefab +++ b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road2.prefab @@ -25,7 +25,8 @@ Transform: m_GameObject: {fileID: 1133791878262783603} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 8077348492796496939} m_Father: {fileID: 0} @@ -59,6 +60,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4172392005215030368} m_RootOrder: 0 @@ -82,9 +84,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -96,6 +101,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -108,3 +114,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road3.prefab b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road3.prefab index 00f4315..6633520 100644 --- a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road3.prefab +++ b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road3.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5625917403264748667} m_RootOrder: 0 @@ -51,9 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -65,6 +69,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -77,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &8667212438721953384 GameObject: m_ObjectHideFlags: 0 @@ -102,7 +108,8 @@ Transform: m_GameObject: {fileID: 8667212438721953384} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 8116375432634036901} m_Father: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road3bis.prefab b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road3bis.prefab index 25efdd2..dfb4420 100644 --- a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road3bis.prefab +++ b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road3bis.prefab @@ -25,7 +25,8 @@ Transform: m_GameObject: {fileID: 5658772141374475185} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 322140248966727425} m_Father: {fileID: 0} @@ -59,6 +60,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 8709018981661833634} m_RootOrder: 0 @@ -82,9 +84,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -96,6 +101,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -108,3 +114,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road4.prefab b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road4.prefab index e49627e..401cc83 100644 --- a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road4.prefab +++ b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road4.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 8965932648693824963} m_RootOrder: 0 @@ -51,9 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -65,6 +69,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -77,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &5347529662965616592 GameObject: m_ObjectHideFlags: 0 @@ -102,7 +108,8 @@ Transform: m_GameObject: {fileID: 5347529662965616592} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 5556369756724776792} m_Father: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road5.prefab b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road5.prefab index 98c9452..d7f5318 100644 --- a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road5.prefab +++ b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road5.prefab @@ -25,7 +25,8 @@ Transform: m_GameObject: {fileID: 189590927729926947} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 8021880561704749731} m_Father: {fileID: 0} @@ -59,6 +60,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3817599107148304688} m_RootOrder: 0 @@ -82,9 +84,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -96,6 +101,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -108,3 +114,4 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road6.prefab b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road6.prefab index 772666a..6a1f12f 100644 --- a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road6.prefab +++ b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road6.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4812896578459389604} m_RootOrder: 0 @@ -51,9 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -65,6 +69,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -77,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &8399651086169095351 GameObject: m_ObjectHideFlags: 0 @@ -102,7 +108,8 @@ Transform: m_GameObject: {fileID: 8399651086169095351} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} + m_ConstrainProportionsScale: 1 m_Children: - {fileID: 2403917527171388189} m_Father: {fileID: 0} diff --git a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road6bis.prefab b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road6bis.prefab index 072bf62..b9e2abc 100644 --- a/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road6bis.prefab +++ b/Assets/CityVoxelPack/Assets/roads/medium/Prefabs/road6bis.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 7987093644419164070} m_RootOrder: 0 @@ -51,9 +52,12 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -65,6 +69,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -77,6 +82,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: 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