Fix static objects in scene for lightingh

This commit is contained in:
Legonzaur 2023-01-23 15:07:32 +01:00
parent 2b516513f7
commit 87df1087a6
2 changed files with 9 additions and 8 deletions

View File

@ -11,6 +11,7 @@ Material:
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _PARALLAXMAP
- _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@ -39,11 +40,11 @@ Material:
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 2000, y: 2000}
m_Scale: {x: 100, y: 100}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: b900361e13e6eaa44963cb851faf3ed3, type: 3}
m_Scale: {x: 2000, y: 2000}
m_Scale: {x: 100, y: 100}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
@ -63,14 +64,14 @@ Material:
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.08
- _SmoothnessTextureChannel: 0
- _SmoothnessTextureChannel: 1
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0

View File

@ -2412,9 +2412,9 @@ Transform:
- {fileID: 1782748918}
- {fileID: 60326086}
- {fileID: 670219875}
- {fileID: 336078038}
- {fileID: 373875250}
- {fileID: 1627809130}
- {fileID: 336078038}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -6328,7 +6328,7 @@ Mesh:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: pb_Mesh23784
m_Name: pb_Mesh32318
serializedVersion: 10
m_SubMeshes:
- serializedVersion: 2
@ -6915,7 +6915,7 @@ Transform:
m_Children:
- {fileID: 936418819}
m_Father: {fileID: 45957245}
m_RootOrder: 22
m_RootOrder: 20
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &360260901
PrefabInstance: