generated from VR-Sexe/Unity3DTemplate
Catalog & Grab working
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@ -1,12 +1,7 @@
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using JetBrains.Annotations;
|
||||
using System;
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||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using System.Runtime.CompilerServices;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.ProBuilder.Shapes;
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using UnityEngine.XR;
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using Valve.VR;
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using Valve.VR.InteractionSystem;
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public class Catalog : MonoBehaviour
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@ -22,6 +17,8 @@ public class Catalog : MonoBehaviour
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private GameObject currentSphere;
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public List<GameObject> Furnitures;
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private int maxShownObjects;
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private GameObject Trash;
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// Start is called before the first frame update
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void Start()
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{
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// Update is called once per frame
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void Update()
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{
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}
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private void ShowCatalog()
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private void SpawnSphere(int index)
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{
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gameObject.transform.SetParent(player.hands[0].transform);
|
||||
gameObject.transform.localPosition = Vector3.zero;
|
||||
float radians = angle * Mathf.Deg2Rad;
|
||||
float angleIncrement = radians / (maxShownObjects - 1);
|
||||
|
||||
for (int i = 0; i < maxShownObjects; i++)
|
||||
if (index > Furnitures.Count - 1)
|
||||
{
|
||||
var j = i * angleIncrement - radians / 2;
|
||||
Debug.LogError("<b>[Catalog]</b> Sphere index out of bounds", this);
|
||||
return;
|
||||
}
|
||||
var j = index * angleIncrement - radians / 2;
|
||||
var sphere = Instantiate(spherePrefab);
|
||||
sphere.transform.parent = transform;
|
||||
sphere.transform.localScale = Vector3.one * objectScale;
|
||||
sphere.transform.localPosition = new Vector3(Mathf.Sin(j), 0, Mathf.Cos(j)) * distance;
|
||||
sphere.SetActive(true);
|
||||
sphere.GetComponent<CatalogElement>().SetFurniture(Furnitures[i], objectScale);
|
||||
CatalogElement element = sphere.GetComponent<CatalogElement>();
|
||||
element.SetFurniture(Furnitures[index], objectScale);
|
||||
element.index = index;
|
||||
}
|
||||
|
||||
public void SetTrash(MovableFurniture Grabbing)
|
||||
{
|
||||
Grabbing.gameObject.SetActive(false);
|
||||
Trash.GetComponent<MeshRenderer>().material.color = new Color(1, 0.5f, 0, 1);
|
||||
}
|
||||
|
||||
public void LeaveTrash(MovableFurniture Grabbing)
|
||||
{
|
||||
Grabbing.gameObject.SetActive(true);
|
||||
CatalogElement element = Trash.GetComponent<CatalogElement>();
|
||||
element.ClearFurniture();
|
||||
Trash.GetComponent<MeshRenderer>().material.color = new Color(1, 0, 0, 0.5f);
|
||||
|
||||
}
|
||||
private void SpawnTrash()
|
||||
{
|
||||
var sphere = Instantiate(spherePrefab);
|
||||
sphere.transform.parent = transform;
|
||||
sphere.transform.localScale = Vector3.one * objectScale;
|
||||
sphere.transform.localPosition = new Vector3(0, 1, 1) * distance;
|
||||
sphere.GetComponent<MeshRenderer>().material.color = new Color(1, 0, 0, 0.5f);
|
||||
sphere.GetComponent<Interactable>().enabled = false;
|
||||
sphere.GetComponent<SteamVR_Skeleton_Poser>().enabled = false;
|
||||
sphere.SetActive(true);
|
||||
sphere.tag = "Trash";
|
||||
sphere.layer = 10;
|
||||
Trash = sphere;
|
||||
}
|
||||
private void ShowCatalog()
|
||||
{
|
||||
gameObject.transform.SetParent(player.hands[0].transform);
|
||||
gameObject.transform.localPosition = Vector3.zero;
|
||||
|
||||
for (int i = 0; i < maxShownObjects; i++)
|
||||
{
|
||||
SpawnSphere(i);
|
||||
}
|
||||
SpawnTrash();
|
||||
|
||||
StartCoroutine(CatalogCoroutine());
|
||||
}
|
||||
|
||||
@ -107,18 +147,20 @@ public class Catalog : MonoBehaviour
|
||||
|
||||
public void OnGrabSphere(CatalogElement sphere, Valve.VR.InteractionSystem.Hand hand)
|
||||
{
|
||||
SpawnSphere(sphere.index);
|
||||
MovableFurniture grab = hand.GetComponent<FurnitureMover>().Grabbing;
|
||||
if (grab != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
GameObject furniture = Instantiate(sphere.largeFurnitureModel);
|
||||
MovableFurniture script = furniture.GetComponent<MovableFurniture>() ;
|
||||
MovableFurniture script = furniture.GetComponent<MovableFurniture>();
|
||||
if (!furniture.GetComponent<MovableFurniture>())
|
||||
{
|
||||
script = furniture.AddComponent<MovableFurniture>();
|
||||
}
|
||||
script.CalculateBounds();
|
||||
//script.OnPointerClickDown();
|
||||
hand.GetComponent<FurnitureMover>().Grabbing = script;
|
||||
}
|
||||
|
||||
|
||||
@ -1,13 +1,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.ProBuilder.Shapes;
|
||||
using Valve.VR.InteractionSystem;
|
||||
|
||||
public class CatalogElement : Throwable
|
||||
{
|
||||
public GameObject largeFurnitureModel;
|
||||
public int index;
|
||||
private GameObject smallFurnitureModel;
|
||||
private Vector3 returnPosition;
|
||||
// Start is called before the first frame update
|
||||
@ -42,7 +40,7 @@ public class CatalogElement : Throwable
|
||||
|
||||
Catalog.Instance.OnGrabSphere(this, hand);
|
||||
//hand.GetComponent<FurnitureMover>().Grabbing = largeFurnitureModel.GetComponent<MovableFurniture>();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------
|
||||
@ -90,6 +88,12 @@ public class CatalogElement : Throwable
|
||||
|
||||
StartCoroutine(KeepFurnitureAligned());
|
||||
}
|
||||
|
||||
public void ClearFurniture()
|
||||
{
|
||||
Destroy(smallFurnitureModel);
|
||||
}
|
||||
|
||||
private IEnumerator ReturnSphere()
|
||||
{
|
||||
float time = 0;
|
||||
@ -97,17 +101,24 @@ public class CatalogElement : Throwable
|
||||
while (time <= 1)
|
||||
{
|
||||
transform.localPosition = Vector3.Lerp(startPosition, returnPosition, time);
|
||||
time += Time.deltaTime*4;
|
||||
time += Time.deltaTime * 4;
|
||||
yield return null;
|
||||
}
|
||||
yield break;
|
||||
}
|
||||
|
||||
private IEnumerator KeepFurnitureAligned() {
|
||||
private IEnumerator KeepFurnitureAligned()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
smallFurnitureModel.transform.eulerAngles = new Vector3(0, smallFurnitureModel.transform.eulerAngles.y-(20*Time.deltaTime), 0);
|
||||
smallFurnitureModel.transform.eulerAngles = new Vector3(0, smallFurnitureModel.transform.eulerAngles.y - (20 * Time.deltaTime), 0);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void OnPointerEnter()
|
||||
{
|
||||
Debug.Log("enter");
|
||||
}
|
||||
}
|
||||
|
||||
@ -25,6 +25,9 @@ public class FurnitureMover : MonoBehaviour
|
||||
|
||||
private SnapTurn _snapturn;
|
||||
private Hand hand;
|
||||
|
||||
public static FurnitureMover Instance;
|
||||
|
||||
private SnapTurn snapturn
|
||||
{
|
||||
get
|
||||
@ -38,6 +41,7 @@ public class FurnitureMover : MonoBehaviour
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
Instance = this;
|
||||
hand = GetComponent<Hand>();
|
||||
if (pose == null)
|
||||
pose = this.GetComponent<SteamVR_Behaviour_Pose>();
|
||||
@ -77,18 +81,30 @@ public class FurnitureMover : MonoBehaviour
|
||||
|
||||
Ray SnapRaycast = new Ray(transform.position, transform.forward);
|
||||
RaycastHit SnapHit;
|
||||
|
||||
|
||||
bool SnapbHit = Physics.Raycast(SnapRaycast, out SnapHit, 100f, AutoPlacementEnvironmentMask);
|
||||
|
||||
if (SnapbHit && Grabbing != null)
|
||||
{
|
||||
//TODO Check if object is on walls
|
||||
if (Grabbing.wallMount)
|
||||
{
|
||||
|
||||
}
|
||||
bool SnapbHit = Physics.Raycast(SnapRaycast, out SnapHit, 100f, AutoPlacementEnvironmentMask);
|
||||
|
||||
if (SnapbHit && Grabbing != null)
|
||||
if (SnapHit.collider.gameObject.tag == "Trash" && Grabbing.gameObject.activeInHierarchy)
|
||||
{
|
||||
Catalog.Instance.SetTrash(Grabbing);
|
||||
}
|
||||
else if (SnapHit.collider.gameObject.tag != "Trash")
|
||||
{
|
||||
Catalog.Instance.LeaveTrash(Grabbing);
|
||||
Grabbing.gameObject.SetActive(true);
|
||||
Grabbing.SnapTo(SnapHit.point, AutoPlacementEnvironmentMask, transform.forward);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (previousContact && previousContact != hit.transform)
|
||||
{
|
||||
PointerEventArgs args = new PointerEventArgs();
|
||||
@ -184,7 +200,7 @@ public class FurnitureMover : MonoBehaviour
|
||||
}
|
||||
private void OnPointerClickDown(object sender, PointerEventArgs e)
|
||||
{
|
||||
if (Grabbing)
|
||||
if (Grabbing != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@ -7,8 +7,8 @@ public class MovableFurniture : Furniture
|
||||
private List<ObjectOutline> outlines;
|
||||
private Rigidbody _rigidbody;
|
||||
public bool wallMount;
|
||||
|
||||
private bool isColliding = false;
|
||||
private bool isGrabbing = false;
|
||||
// Start is called before the first frame update
|
||||
new void Start()
|
||||
{
|
||||
@ -38,17 +38,33 @@ public class MovableFurniture : Furniture
|
||||
|
||||
public void OnPointerClickUp()
|
||||
{
|
||||
isGrabbing = false;
|
||||
foreach (ObjectOutline outline in outlines)
|
||||
{
|
||||
outline.enabled = false;
|
||||
}
|
||||
if (_rigidbody != null)
|
||||
{
|
||||
_rigidbody.useGravity = true;
|
||||
_rigidbody.isKinematic = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void OnPointerClickDown()
|
||||
{
|
||||
isGrabbing = true;
|
||||
foreach (ObjectOutline outline in outlines)
|
||||
{
|
||||
outline.OutlineMode = ObjectOutline.Mode.OutlineAll;
|
||||
outline.OutlineColor = Color.blue;
|
||||
outline.OutlineWidth = 5f;
|
||||
outline.enabled = true;
|
||||
}
|
||||
if (_rigidbody != null)
|
||||
{
|
||||
_rigidbody.useGravity = false;
|
||||
_rigidbody.isKinematic = true;
|
||||
}
|
||||
|
||||
}
|
||||
@ -57,18 +73,19 @@ public class MovableFurniture : Furniture
|
||||
{
|
||||
foreach (ObjectOutline outline in outlines)
|
||||
{
|
||||
/*child.OutlineMode = ObjectOutline.Mode.OutlineAll;
|
||||
child.OutlineColor = Color.yellow;
|
||||
child.OutlineWidth = 5f;*/
|
||||
//outline.enabled = true;
|
||||
outline.OutlineMode = ObjectOutline.Mode.OutlineAll;
|
||||
outline.OutlineColor = Color.yellow;
|
||||
outline.OutlineWidth = 5f;
|
||||
outline.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerExit()
|
||||
{
|
||||
if (isGrabbing) { return; }
|
||||
foreach (ObjectOutline outline in outlines)
|
||||
{
|
||||
//outline.enabled = false;
|
||||
outline.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -8,6 +8,7 @@ TagManager:
|
||||
- projectile
|
||||
- FxTemporaire
|
||||
- FurnitureTrigger
|
||||
- Trash
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
@ -19,7 +20,7 @@ TagManager:
|
||||
- Teleport Area
|
||||
- Environment
|
||||
- FurnitureTrigger
|
||||
-
|
||||
- Trash
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
Loading…
Reference in New Issue
Block a user