generated from VR-Sexe/Unity3DTemplate
Merge yesterday catalog with todays work
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c816fde9c1
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propertyPath: m_LocalRotation.w
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@ -9071,6 +9218,12 @@ MonoBehaviour:
|
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interactWithUI:
|
||||
actionPath: /actions/default/in/InteractUI
|
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needsReinit: 0
|
||||
snapLeftAction:
|
||||
actionPath: /actions/default/in/SnapTurnLeft
|
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needsReinit: 0
|
||||
snapRightAction:
|
||||
actionPath: /actions/default/in/SnapTurnRight
|
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needsReinit: 0
|
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AutoPlacementEnvironmentMask:
|
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serializedVersion: 2
|
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m_Bits: 256
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@ -10584,6 +10737,7 @@ MonoBehaviour:
|
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combinedBounds:
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m_Center: {x: 0, y: 0, z: 0}
|
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m_Extent: {x: 0, y: 0, z: 0}
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wallMount: 0
|
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--- !u!4 &1889890278 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 5262755222010251265, guid: 481a02167edfebe44883f5868f8a27f9, type: 3}
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@ -11930,7 +12084,7 @@ Mesh:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: pb_Mesh27704
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m_Name: pb_Mesh44742
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serializedVersion: 10
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m_SubMeshes:
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- serializedVersion: 2
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BIN
Assets/Scenes/FabLab/FabLab/ReflectionProbe-0.png
(Stored with Git LFS)
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Assets/Scenes/FabLab/FabLab/ReflectionProbe-0.png
(Stored with Git LFS)
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androidETC2FallbackOverride: 0
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sprites: []
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@ -127,5 +127,5 @@ public class Catalog : MonoBehaviour
|
||||
hand.GetComponent<FurnitureMover>().Grabbing = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
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@ -13,6 +13,9 @@ public class FurnitureMover : MonoBehaviour
|
||||
public SteamVR_Behaviour_Pose pose;
|
||||
public SteamVR_Action_Boolean interactWithUI = SteamVR_Input.GetBooleanAction("InteractUI");
|
||||
|
||||
public SteamVR_Action_Boolean snapLeftAction = SteamVR_Input.GetBooleanAction("SnapTurnLeft");
|
||||
public SteamVR_Action_Boolean snapRightAction = SteamVR_Input.GetBooleanAction("SnapTurnRight");
|
||||
|
||||
public LayerMask AutoPlacementEnvironmentMask;
|
||||
|
||||
public GameObject pointer;
|
||||
@ -21,8 +24,23 @@ public class FurnitureMover : MonoBehaviour
|
||||
public Color color;
|
||||
public float thickness = 0.002f;
|
||||
public Color clickColor = Color.green;
|
||||
|
||||
private SnapTurn _snapturn;
|
||||
private Hand hand;
|
||||
private SnapTurn snapturn
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_snapturn == null)
|
||||
{
|
||||
_snapturn = Player.instance.GetComponentInChildren<SnapTurn>();
|
||||
}
|
||||
return _snapturn;
|
||||
}
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
hand = GetComponent<Hand>();
|
||||
if (pose == null)
|
||||
pose = this.GetComponent<SteamVR_Behaviour_Pose>();
|
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if (pose == null)
|
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@ -67,7 +85,7 @@ public class FurnitureMover : MonoBehaviour
|
||||
{
|
||||
Grabbing.SnapTo(SnapHit.point, AutoPlacementEnvironmentMask, transform.forward);
|
||||
}
|
||||
|
||||
|
||||
if (previousContact && previousContact != hit.transform)
|
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{
|
||||
PointerEventArgs args = new PointerEventArgs();
|
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@ -126,10 +144,38 @@ public class FurnitureMover : MonoBehaviour
|
||||
pointer.GetComponent<MeshRenderer>().material.color = color;
|
||||
}
|
||||
pointer.transform.localPosition = new Vector3(0f, 0f, dist / 2f);
|
||||
|
||||
|
||||
|
||||
|
||||
if(Grabbing != null && snapLeftAction != null && snapRightAction != null && snapLeftAction.activeBinding && snapRightAction.activeBinding)
|
||||
{
|
||||
|
||||
bool leftHandTurnLeft = snapLeftAction.GetStateDown(hand.handType);
|
||||
bool rightHandTurnLeft = snapLeftAction.GetStateDown(hand.otherHand.handType);
|
||||
|
||||
bool leftHandTurnRight = snapRightAction.GetStateDown(hand.handType);
|
||||
bool rightHandTurnRight = snapRightAction.GetStateDown(hand.otherHand.handType);
|
||||
|
||||
if (leftHandTurnLeft || rightHandTurnLeft)
|
||||
{
|
||||
RotateObject(-45);
|
||||
}
|
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else if (leftHandTurnRight || rightHandTurnRight)
|
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{
|
||||
RotateObject(45);
|
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}
|
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}
|
||||
}
|
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private void RotateObject(float angle)
|
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{
|
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Grabbing.gameObject.transform.eulerAngles += new Vector3(0, angle, 0);
|
||||
}
|
||||
|
||||
public void GrabFurniture(GameObject furniture)
|
||||
{
|
||||
Catalog.Instance.GrabObject(furniture, gameObject.GetComponent<Hand>());
|
||||
//Catalog.Instance.GrabObject(furniture, gameObject.GetComponent<Hand>());
|
||||
}
|
||||
|
||||
public void ReleaseFurniture(GameObject furniture)
|
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@ -148,22 +194,33 @@ public class FurnitureMover : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
clickHandler.OnPointerClickDown();
|
||||
Grabbing = clickHandler.parent;
|
||||
SetGrabbing(clickHandler.parent);
|
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GrabFurniture(Grabbing.gameObject);
|
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/*Grabbing.transform.SetParent(this.transform);*/
|
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}
|
||||
|
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private void OnPointerClickUp(object sender, PointerEventArgs e)
|
||||
|
||||
public void SetGrabbing(MovableFurniture furniture)
|
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{
|
||||
if(Grabbing != null)
|
||||
Grabbing = furniture;
|
||||
snapturn.enabled = false;
|
||||
}
|
||||
|
||||
public void StopGrabbing()
|
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{
|
||||
if (Grabbing != null)
|
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{
|
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Grabbing.OnPointerClickUp();
|
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/*Grabbing.transform.SetParent(this.transform.root);*/
|
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Grabbing = null;
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ReleaseFurniture(Grabbing.gameObject);
|
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snapturn.enabled = true;
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}
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}
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private void OnPointerClickUp(object sender, PointerEventArgs e)
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StopGrabbing();
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}
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private void OnPointerOut(object sender, PointerEventArgs e)
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{
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MovableFurniturePart pointerExitHandler = e.target.GetComponent<MovableFurniturePart>();
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@ -6,6 +6,7 @@ public class MovableFurniture : Furniture
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private List<Transform> children;
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private List<ObjectOutline> outlines;
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private Rigidbody _rigidbody;
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// Start is called before the first frame update
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new void Start()
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@ -69,8 +70,8 @@ public class MovableFurniture : Furniture
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outline.enabled = false;
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}
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public void SnapTo(Vector3 position, LayerMask layerMask, Vector3 direction)
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/*public void SnapTo(Vector3 position, LayerMask layerMask, Vector3 direction)
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{
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Vector3 displacement = Vector3.zero;
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this.transform.position = position + centerOffset;
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@ -88,18 +89,62 @@ public class MovableFurniture : Furniture
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}
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bool SnapbHit = Physics.Raycast(raycast, out hit, combinedBounds.size.z, layerMask);
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if (SnapbHit)
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{
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Debug.Log("Hit");
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//displacement.z -= (0 % 2 == 1 ? -1 : 1) * (2*combinedBounds.size.z - (hit.distance));
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displacement.z -= (combinedBounds.size.z - (hit.distance));
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this.transform.Translate(displacement, Space.World);
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}
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}*/
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public void SnapTo(Vector3 position, LayerMask layerMask, Vector3 direction)
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{
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Vector3 previousPosition = transform.position;
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Vector3 offset = Vector3.zero;
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if (wallMount)
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{
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transform.position = position;
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Bounds objectBounds;
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if (combinedBounds == null)
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{
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objectBounds = new Bounds();
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foreach (Transform child in children)
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{
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objectBounds.Encapsulate(child.GetComponent<Renderer>().bounds);
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}
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}
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else
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{
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objectBounds = (Bounds)combinedBounds;
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}
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Vector3 objectSize = objectBounds.size;
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offset = new Vector3(objectSize.x / 2, objectSize.y / 2, objectSize.z / 2);
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Collider[] colliders = Physics.OverlapBox(transform.position + offset, offset, transform.rotation, layerMask);
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if (colliders.Length > 0)
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{
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for (int i = 0; i < colliders.Length; i++)
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{
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offset += colliders[i].bounds.ClosestPoint(transform.position) - transform.position;
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}
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offset /= colliders.Length;
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transform.position += offset;
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}
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}
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else
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{
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Vector3 newPosition = new Vector3(position.x, transform.position.y, position.z);
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transform.position = newPosition;
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Bounds objectBounds = GetComponent<Collider>().bounds;
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Vector3 objectSize = objectBounds.size;
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offset = new Vector3(objectSize.x / 2, objectSize.y / 2, objectSize.z / 2);
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Collider[] colliders = Physics.OverlapBox(transform.position + offset, offset, transform.rotation, layerMask);
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if (colliders.Length > 0)
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{
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for (int i = 0; i < colliders.Length; i++)
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{
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offset += colliders[i].bounds.ClosestPoint(transform.position) - transform.position;
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}
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offset /= colliders.Length;
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transform.position += offset;
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}
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}
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}
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void OnDrawGizmos()
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{
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Loading…
Reference in New Issue
Block a user