generated from VR-Sexe/Unity3DTemplate
Merge remote-tracking branch 'origin/Assets' into Assets
# Conflicts: # Assets/Models/Blender/Indoor_plant_02.blend # Assets/Models/Blender/Indoor_plant_02.blend.meta # Assets/Models/Blender/laser_cutter.blend.meta # Assets/Texture/LaserCutter.meta # Assets/Texture/LaserCutter/Body.png.meta
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commit
dadb97e2c6
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serializedVersion: 2
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@ -1,63 +0,0 @@
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using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using System.Collections.Generic;
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|
||||||
namespace Ogxd {
|
|
||||||
|
|
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public class BlenderImporter : AssetPostprocessor {
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|
||||||
|
|
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void OnPostprocessModel(GameObject gameObject) {
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||||||
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if (!assetPath.EndsWith(".blend"))
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|
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return;
|
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gameObject.transform.localScale = Vector3.one;
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List<GameObject> gameObjects = gameObject.GetChildrenRecursive();
|
|
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gameObjects.Add(gameObject);
|
|
||||||
|
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foreach (GameObject current in gameObjects) {
|
|
||||||
if (current == gameObject)
|
|
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current.transform.rotation = Quaternion.identity;
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|
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else
|
|
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current.transform.Rotate(Vector3.right, 90);
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|
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Vector3 localPosition = current.transform.localPosition;
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|
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current.transform.localPosition = new Vector3(-localPosition.x, localPosition.y, -localPosition.z);
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|
||||||
}
|
|
||||||
|
|
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MeshFilter[] meshFilters = gameObject.GetComponentsInChildren<MeshFilter>();
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|
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HashSet<Mesh> meshes = new HashSet<Mesh>();
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|
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for (int mf = 0; mf < meshFilters.Length; mf++) {
|
|
||||||
meshes.Add(meshFilters[mf].sharedMesh);
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (Mesh mesh in meshes) {
|
|
||||||
processMesh(mesh);
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|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void processMesh(Mesh mesh) {
|
|
||||||
|
|
||||||
if (!mesh)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Vector3[] vertices = mesh.vertices;
|
|
||||||
for (int i = 0; i < vertices.Length; i++) {
|
|
||||||
vertices[i] = new Vector3(-vertices[i].x, vertices[i].z, vertices[i].y);
|
|
||||||
}
|
|
||||||
mesh.vertices = vertices;
|
|
||||||
|
|
||||||
Vector3[] normals = mesh.normals;
|
|
||||||
for (int i = 0; i < normals.Length; i++) {
|
|
||||||
normals[i] = new Vector3(-normals[i].x, normals[i].z, normals[i].y);
|
|
||||||
}
|
|
||||||
mesh.normals = normals;
|
|
||||||
|
|
||||||
Vector4[] tangents = mesh.tangents;
|
|
||||||
for (int i = 0; i < tangents.Length; i++) {
|
|
||||||
tangents[i] = new Vector4(-tangents[i].x, tangents[i].z, tangents[i].y, tangents[i].w);
|
|
||||||
}
|
|
||||||
mesh.tangents = tangents;
|
|
||||||
|
|
||||||
mesh.RecalculateBounds();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
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|||||||
fileFormatVersion: 2
|
|
||||||
guid: 70db60406974cab4592ad054fed4af81
|
|
||||||
MonoImporter:
|
|
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externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData: ''
|
|
||||||
assetBundleName: ''
|
|
||||||
assetBundleVariant: ''
|
|
||||||
@ -1,38 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Ogxd {
|
|
||||||
|
|
||||||
public static class Extensions {
|
|
||||||
|
|
||||||
public static Mesh GetMesh(this GameObject gameObject) {
|
|
||||||
MeshFilter meshFilter = gameObject.GetComponent<MeshFilter>();
|
|
||||||
if (meshFilter)
|
|
||||||
return meshFilter.sharedMesh;
|
|
||||||
else
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Material[] GetMaterials(this GameObject gameObject) {
|
|
||||||
Renderer renderer = gameObject.GetComponent<Renderer>();
|
|
||||||
if (renderer)
|
|
||||||
return renderer.sharedMaterials;
|
|
||||||
else
|
|
||||||
return new Material[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
public static List<GameObject> GetChildrenRecursive(this GameObject gameObject) {
|
|
||||||
List<GameObject> gameObjects = new List<GameObject>();
|
|
||||||
Queue<GameObject> queue = new Queue<GameObject>();
|
|
||||||
queue.Enqueue(gameObject);
|
|
||||||
while (queue.Count != 0) {
|
|
||||||
GameObject current = queue.Dequeue();
|
|
||||||
foreach (Transform transform in current.transform) {
|
|
||||||
queue.Enqueue(transform.gameObject);
|
|
||||||
gameObjects.Add(transform.gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return gameObjects;
|
|
||||||
}
|
|
||||||
}
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|
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}
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8
Assets/Plugins/Oculus.meta
Normal file
8
Assets/Plugins/Oculus.meta
Normal file
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8
Assets/Plugins/Oculus/Interaction.meta
Normal file
8
Assets/Plugins/Oculus/Interaction.meta
Normal file
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Assets/Plugins/Oculus/Interaction/Samples.meta
Normal file
8
Assets/Plugins/Oculus/Interaction/Samples.meta
Normal file
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fileFormatVersion: 2
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8
Assets/Plugins/Oculus/SampleFramework.meta
Normal file
8
Assets/Plugins/Oculus/SampleFramework.meta
Normal file
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Assets/Plugins/Oculus/SampleFramework/Usage.meta
Normal file
8
Assets/Plugins/Oculus/SampleFramework/Usage.meta
Normal file
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fileFormatVersion: 2
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8
Assets/Plugins/Oculus/Voice.meta
Normal file
8
Assets/Plugins/Oculus/Voice.meta
Normal file
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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8
Assets/Plugins/Oculus/Voice/Demo.meta
Normal file
8
Assets/Plugins/Oculus/Voice/Demo.meta
Normal file
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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Assets/Plugins/Oculus/Voice/Demo/Materials.meta
Normal file
8
Assets/Plugins/Oculus/Voice/Demo/Materials.meta
Normal file
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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Assets/Plugins/Oculus/Voice/Demo/Scenes.meta
Normal file
8
Assets/Plugins/Oculus/Voice/Demo/Scenes.meta
Normal file
@ -0,0 +1,8 @@
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|
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Assets/Plugins/Oculus/Voice/Demo/Scripts.meta
Normal file
8
Assets/Plugins/Oculus/Voice/Demo/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
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|
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Assets/Poses.meta
Normal file
8
Assets/Poses.meta
Normal file
@ -0,0 +1,8 @@
|
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|
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165
Assets/Poses/Hammer.asset
Normal file
165
Assets/Poses/Hammer.asset
Normal file
@ -0,0 +1,165 @@
|
|||||||
|
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|
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|
||||||
|
applyToSkeletonRoot: 1
|
||||||
8
Assets/Poses/Hammer.asset.meta
Normal file
8
Assets/Poses/Hammer.asset.meta
Normal file
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File diff suppressed because it is too large
Load Diff
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folderAsset: yes
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|||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user