Merge remote-tracking branch 'origin/Assets' into Assets

# Conflicts:
#	Assets/Models/Blender/Indoor_plant_02.blend
#	Assets/Models/Blender/Indoor_plant_02.blend.meta
#	Assets/Models/Blender/laser_cutter.blend.meta
#	Assets/Texture/LaserCutter.meta
#	Assets/Texture/LaserCutter/Body.png.meta
This commit is contained in:
K0RB4K 2023-01-12 12:09:52 +01:00
commit dadb97e2c6
Signed by: K0RB4K
GPG Key ID: 6144B19EE4FDDAC4
101 changed files with 16085 additions and 1084 deletions

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using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace Ogxd {
public class BlenderImporter : AssetPostprocessor {
void OnPostprocessModel(GameObject gameObject) {
if (!assetPath.EndsWith(".blend"))
return;
gameObject.transform.localScale = Vector3.one;
List<GameObject> gameObjects = gameObject.GetChildrenRecursive();
gameObjects.Add(gameObject);
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if (current == gameObject)
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else
current.transform.Rotate(Vector3.right, 90);
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current.transform.localPosition = new Vector3(-localPosition.x, localPosition.y, -localPosition.z);
}
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meshes.Add(meshFilters[mf].sharedMesh);
}
foreach (Mesh mesh in meshes) {
processMesh(mesh);
}
}
private void processMesh(Mesh mesh) {
if (!mesh)
return;
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using System.Collections.Generic;
using UnityEngine;
namespace Ogxd {
public static class Extensions {
public static Mesh GetMesh(this GameObject gameObject) {
MeshFilter meshFilter = gameObject.GetComponent<MeshFilter>();
if (meshFilter)
return meshFilter.sharedMesh;
else
return null;
}
public static Material[] GetMaterials(this GameObject gameObject) {
Renderer renderer = gameObject.GetComponent<Renderer>();
if (renderer)
return renderer.sharedMaterials;
else
return new Material[0];
}
public static List<GameObject> GetChildrenRecursive(this GameObject gameObject) {
List<GameObject> gameObjects = new List<GameObject>();
Queue<GameObject> queue = new Queue<GameObject>();
queue.Enqueue(gameObject);
while (queue.Count != 0) {
GameObject current = queue.Dequeue();
foreach (Transform transform in current.transform) {
queue.Enqueue(transform.gameObject);
gameObjects.Add(transform.gameObject);
}
}
return gameObjects;
}
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