generated from VR-Sexe/Unity3DTemplate
Change quality settings for Android
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@ -9,7 +9,8 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: Material
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords: []
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m_ValidKeywords:
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- _METALLICGLOSSMAP
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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@ -45,7 +46,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 33ef2905e65468c4a8bdbf7613c47218, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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@ -56,6 +57,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BumpScale: 1
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@ -77,4 +82,5 @@ Material:
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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BIN
Assets/Models/Blender/Lamp.blend
(Stored with Git LFS)
BIN
Assets/Models/Blender/Lamp.blend
(Stored with Git LFS)
Binary file not shown.
@ -30,7 +30,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 905368309636460435}
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m_RootOrder: 10
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!108 &6774370061540394056
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Light:
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@ -191,7 +191,7 @@ PrefabInstance:
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propertyPath: m_IsActive
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value: 0
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: -7029948723529949830, guid: 2d215d829a7ab10408170d7036d2728a, type: 3}
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propertyPath: m_StaticEditorFlags
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Load Diff
@ -33,6 +33,11 @@
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"key": "editor.autoRecalculateCollisions",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "ShapeComponent.ResetSettings",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "log.level",
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