Change quality settings for Android

This commit is contained in:
Legonzaur 2023-01-13 22:43:47 +01:00
parent fd3e30e0c0
commit de91eacae1
5 changed files with 132 additions and 4410 deletions

View File

@ -9,7 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: Material
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
- _METALLICGLOSSMAP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@ -45,7 +46,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
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m_Texture: {fileID: 2800000, guid: 33ef2905e65468c4a8bdbf7613c47218, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
@ -56,6 +57,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
@ -77,4 +82,5 @@ Material:
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

BIN
Assets/Models/Blender/Lamp.blend (Stored with Git LFS)

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@ -30,7 +30,7 @@ Transform:
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m_Children: []
m_Father: {fileID: 905368309636460435}
m_RootOrder: 10
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!108 &6774370061540394056
Light:
@ -191,7 +191,7 @@ PrefabInstance:
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value: 0
value: 1
objectReference: {fileID: 0}
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@ -33,6 +33,11 @@
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"key": "ShapeComponent.ResetSettings",
"value": "{\"m_Value\":false}"
},
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