Add Blender import rotation fix

This commit is contained in:
Legonzaur 2023-01-05 11:54:38 +01:00
parent d145963f34
commit e43b9a8cf4
16 changed files with 913 additions and 2 deletions

8
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using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace Ogxd {
public class BlenderImporter : AssetPostprocessor {
void OnPostprocessModel(GameObject gameObject) {
if (!assetPath.EndsWith(".blend"))
return;
gameObject.transform.localScale = Vector3.one;
List<GameObject> gameObjects = gameObject.GetChildrenRecursive();
gameObjects.Add(gameObject);
foreach (GameObject current in gameObjects) {
if (current == gameObject)
current.transform.rotation = Quaternion.identity;
else
current.transform.Rotate(Vector3.right, 90);
Vector3 localPosition = current.transform.localPosition;
current.transform.localPosition = new Vector3(-localPosition.x, localPosition.y, -localPosition.z);
}
MeshFilter[] meshFilters = gameObject.GetComponentsInChildren<MeshFilter>();
HashSet<Mesh> meshes = new HashSet<Mesh>();
for (int mf = 0; mf < meshFilters.Length; mf++) {
meshes.Add(meshFilters[mf].sharedMesh);
}
foreach (Mesh mesh in meshes) {
processMesh(mesh);
}
}
private void processMesh(Mesh mesh) {
if (!mesh)
return;
Vector3[] vertices = mesh.vertices;
for (int i = 0; i < vertices.Length; i++) {
vertices[i] = new Vector3(-vertices[i].x, vertices[i].z, vertices[i].y);
}
mesh.vertices = vertices;
Vector3[] normals = mesh.normals;
for (int i = 0; i < normals.Length; i++) {
normals[i] = new Vector3(-normals[i].x, normals[i].z, normals[i].y);
}
mesh.normals = normals;
Vector4[] tangents = mesh.tangents;
for (int i = 0; i < tangents.Length; i++) {
tangents[i] = new Vector4(-tangents[i].x, tangents[i].z, tangents[i].y, tangents[i].w);
}
mesh.tangents = tangents;
mesh.RecalculateBounds();
}
}
}

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using System.Collections.Generic;
using UnityEngine;
namespace Ogxd {
public static class Extensions {
public static Mesh GetMesh(this GameObject gameObject) {
MeshFilter meshFilter = gameObject.GetComponent<MeshFilter>();
if (meshFilter)
return meshFilter.sharedMesh;
else
return null;
}
public static Material[] GetMaterials(this GameObject gameObject) {
Renderer renderer = gameObject.GetComponent<Renderer>();
if (renderer)
return renderer.sharedMaterials;
else
return new Material[0];
}
public static List<GameObject> GetChildrenRecursive(this GameObject gameObject) {
List<GameObject> gameObjects = new List<GameObject>();
Queue<GameObject> queue = new Queue<GameObject>();
queue.Enqueue(gameObject);
while (queue.Count != 0) {
GameObject current = queue.Dequeue();
foreach (Transform transform in current.transform) {
queue.Enqueue(transform.gameObject);
gameObjects.Add(transform.gameObject);
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}
return gameObjects;
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"com.unity.probuilder": "5.0.6",
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"com.unity.textmeshpro": "3.0.6", "com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.4", "com.unity.timeline": "1.6.4",

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"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
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},
"url": "https://packages.unity.com"
},
"com.unity.services.core": { "com.unity.services.core": {
"version": "1.6.0", "version": "1.6.0",
"depth": 1, "depth": 1,
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}, },
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"source": "registry", "source": "registry",
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}
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}
}

View File

@ -269,7 +269,196 @@ PlayerSettings:
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