generated from VR-Sexe/Unity3DTemplate
Add Blender import rotation fix
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m_LocalEulerAnglesHint: {x: 50, y: -6.6, z: 0}
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7
Assets/Plugins/BlenderImporter/Demo/Demo.unity.meta
Normal file
7
Assets/Plugins/BlenderImporter/Demo/Demo.unity.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a3727f889ba51d444be12700e67cc620
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData: ''
|
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assetBundleName: ''
|
||||
assetBundleVariant: ''
|
||||
BIN
Assets/Plugins/BlenderImporter/Demo/xyz.blend
Normal file
BIN
Assets/Plugins/BlenderImporter/Demo/xyz.blend
Normal file
Binary file not shown.
95
Assets/Plugins/BlenderImporter/Demo/xyz.blend.meta
Normal file
95
Assets/Plugins/BlenderImporter/Demo/xyz.blend.meta
Normal file
@ -0,0 +1,95 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7a567351d54f92469ae28e37ef34e7b
|
||||
ModelImporter:
|
||||
serializedVersion: 26
|
||||
internalIDToNameTable: []
|
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externalObjects: {}
|
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materials:
|
||||
importMaterials: 1
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materialSearch: 1
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animations:
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optimizeGameObjects: 0
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rigImportErrors: ''
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rigImportWarnings: ''
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animationImportErrors: ''
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animationImportWarnings: ''
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animationRetargetingWarnings: ''
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animationDoRetargetingWarnings: 0
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animationPositionError: 0.5
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animationScaleError: 0.5
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clipAnimations: []
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meshes:
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lODScreenPercentages: []
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addColliders: 0
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meshOptimizationFlags: -1
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
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useFileScale: 1
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tangentImportMode: 3
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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userData: ''
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assetBundleName: ''
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assetBundleVariant: ''
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8
Assets/Plugins/BlenderImporter/Editor.meta
Normal file
8
Assets/Plugins/BlenderImporter/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: ba7d785b0be823648be0a01eede4a941
|
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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63
Assets/Plugins/BlenderImporter/Editor/BlenderImporter.cs
Normal file
63
Assets/Plugins/BlenderImporter/Editor/BlenderImporter.cs
Normal file
@ -0,0 +1,63 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
namespace Ogxd {
|
||||
|
||||
public class BlenderImporter : AssetPostprocessor {
|
||||
|
||||
void OnPostprocessModel(GameObject gameObject) {
|
||||
|
||||
if (!assetPath.EndsWith(".blend"))
|
||||
return;
|
||||
|
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gameObject.transform.localScale = Vector3.one;
|
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List<GameObject> gameObjects = gameObject.GetChildrenRecursive();
|
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gameObjects.Add(gameObject);
|
||||
|
||||
foreach (GameObject current in gameObjects) {
|
||||
if (current == gameObject)
|
||||
current.transform.rotation = Quaternion.identity;
|
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else
|
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current.transform.Rotate(Vector3.right, 90);
|
||||
Vector3 localPosition = current.transform.localPosition;
|
||||
current.transform.localPosition = new Vector3(-localPosition.x, localPosition.y, -localPosition.z);
|
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}
|
||||
|
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MeshFilter[] meshFilters = gameObject.GetComponentsInChildren<MeshFilter>();
|
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HashSet<Mesh> meshes = new HashSet<Mesh>();
|
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for (int mf = 0; mf < meshFilters.Length; mf++) {
|
||||
meshes.Add(meshFilters[mf].sharedMesh);
|
||||
}
|
||||
|
||||
foreach (Mesh mesh in meshes) {
|
||||
processMesh(mesh);
|
||||
}
|
||||
}
|
||||
|
||||
private void processMesh(Mesh mesh) {
|
||||
|
||||
if (!mesh)
|
||||
return;
|
||||
|
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Vector3[] vertices = mesh.vertices;
|
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for (int i = 0; i < vertices.Length; i++) {
|
||||
vertices[i] = new Vector3(-vertices[i].x, vertices[i].z, vertices[i].y);
|
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}
|
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mesh.vertices = vertices;
|
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|
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Vector3[] normals = mesh.normals;
|
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for (int i = 0; i < normals.Length; i++) {
|
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normals[i] = new Vector3(-normals[i].x, normals[i].z, normals[i].y);
|
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}
|
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mesh.normals = normals;
|
||||
|
||||
Vector4[] tangents = mesh.tangents;
|
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for (int i = 0; i < tangents.Length; i++) {
|
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tangents[i] = new Vector4(-tangents[i].x, tangents[i].z, tangents[i].y, tangents[i].w);
|
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}
|
||||
mesh.tangents = tangents;
|
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|
||||
mesh.RecalculateBounds();
|
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}
|
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}
|
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}
|
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@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
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guid: 70db60406974cab4592ad054fed4af81
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData: ''
|
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assetBundleName: ''
|
||||
assetBundleVariant: ''
|
||||
38
Assets/Plugins/BlenderImporter/Editor/Extensions.cs
Normal file
38
Assets/Plugins/BlenderImporter/Editor/Extensions.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ogxd {
|
||||
|
||||
public static class Extensions {
|
||||
|
||||
public static Mesh GetMesh(this GameObject gameObject) {
|
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MeshFilter meshFilter = gameObject.GetComponent<MeshFilter>();
|
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if (meshFilter)
|
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return meshFilter.sharedMesh;
|
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else
|
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return null;
|
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}
|
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|
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public static Material[] GetMaterials(this GameObject gameObject) {
|
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Renderer renderer = gameObject.GetComponent<Renderer>();
|
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if (renderer)
|
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return renderer.sharedMaterials;
|
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else
|
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return new Material[0];
|
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}
|
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|
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public static List<GameObject> GetChildrenRecursive(this GameObject gameObject) {
|
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List<GameObject> gameObjects = new List<GameObject>();
|
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Queue<GameObject> queue = new Queue<GameObject>();
|
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queue.Enqueue(gameObject);
|
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while (queue.Count != 0) {
|
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GameObject current = queue.Dequeue();
|
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foreach (Transform transform in current.transform) {
|
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queue.Enqueue(transform.gameObject);
|
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gameObjects.Add(transform.gameObject);
|
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}
|
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}
|
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return gameObjects;
|
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}
|
||||
}
|
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}
|
||||
11
Assets/Plugins/BlenderImporter/Editor/Extensions.cs.meta
Normal file
11
Assets/Plugins/BlenderImporter/Editor/Extensions.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
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guid: 897840e52e815104fa786d005507f1eb
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData: ''
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assetBundleName: ''
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assetBundleVariant: ''
|
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@ -6,6 +6,7 @@
|
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"com.unity.ide.rider": "3.0.17",
|
||||
"com.unity.ide.visualstudio": "2.0.17",
|
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"com.unity.ide.vscode": "1.2.5",
|
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"com.unity.probuilder": "5.0.6",
|
||||
"com.unity.test-framework": "1.1.33",
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||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.6.4",
|
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|
||||
@ -83,6 +83,17 @@
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
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"com.unity.probuilder": {
|
||||
"version": "5.0.6",
|
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"depth": 0,
|
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"source": "registry",
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"dependencies": {
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"com.unity.settings-manager": "1.0.3",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
},
|
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"url": "https://packages.unity.com"
|
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},
|
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"com.unity.services.core": {
|
||||
"version": "1.6.0",
|
||||
"depth": 1,
|
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@ -96,7 +107,7 @@
|
||||
},
|
||||
"com.unity.settings-manager": {
|
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"version": "1.0.3",
|
||||
"depth": 2,
|
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"depth": 1,
|
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"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
|
||||
33
ProjectSettings/Packages/com.unity.probuilder/Settings.json
Normal file
33
ProjectSettings/Packages/com.unity.probuilder/Settings.json
Normal file
@ -0,0 +1,33 @@
|
||||
{
|
||||
"m_Name": "Settings",
|
||||
"m_Path": "ProjectSettings/Packages/com.unity.probuilder/Settings.json",
|
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"m_Dictionary": {
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"m_DictionaryValues": [
|
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{
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"type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "log.level",
|
||||
"value": "{\"m_Value\":3}"
|
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},
|
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{
|
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"type": "UnityEngine.ProBuilder.LogOutput, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
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"key": "log.output",
|
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"value": "{\"m_Value\":1}"
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},
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{
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"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "log.path",
|
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"value": "{\"m_Value\":\"ProBuilderLog.txt\"}"
|
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},
|
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{
|
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"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
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"key": "about.identifier",
|
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"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":0,\"m_Patch\":6,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
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},
|
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{
|
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"type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "preferences.version",
|
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"value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":0,\"m_Patch\":6,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}"
|
||||
}
|
||||
]
|
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}
|
||||
}
|
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@ -269,7 +269,196 @@ PlayerSettings:
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AndroidValidateAppBundleSize: 1
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AndroidAppBundleSizeToValidate: 150
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m_SubKind: iPhone
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m_SubKind: iPad
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|
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m_SubKind: iPhone
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m_SubKind: iPhone
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|
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|
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|
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|
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m_SubKind: iPhone
|
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|
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|
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m_Kind: 2
|
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m_SubKind: iPhone
|
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- m_Textures: []
|
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|
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|
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|
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m_SubKind: iPad
|
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|
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|
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|
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m_SubKind: iPad
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
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|
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|
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m_Kind: 1
|
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m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 96
|
||||
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|
||||
m_Kind: 1
|
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m_SubKind:
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- m_Textures: []
|
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m_Width: 72
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|
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m_Kind: 1
|
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m_SubKind:
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- m_Textures: []
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m_Width: 48
|
||||
m_Height: 48
|
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m_Kind: 1
|
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m_SubKind:
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- m_Textures: []
|
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m_Width: 36
|
||||
m_Height: 36
|
||||
m_Kind: 1
|
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m_SubKind:
|
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- m_Textures: []
|
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m_Width: 192
|
||||
m_Height: 192
|
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m_Kind: 0
|
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m_SubKind:
|
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- m_Textures: []
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m_Width: 144
|
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m_Height: 144
|
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m_Kind: 0
|
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m_SubKind:
|
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- m_Textures: []
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m_Width: 96
|
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m_Height: 96
|
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m_Kind: 0
|
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m_SubKind:
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- m_Textures: []
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m_Width: 72
|
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m_Height: 72
|
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m_Kind: 0
|
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m_SubKind:
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- m_Textures: []
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m_Width: 48
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m_Height: 48
|
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m_Kind: 0
|
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m_SubKind:
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- m_Textures: []
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m_Width: 36
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m_Height: 36
|
||||
m_Kind: 0
|
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m_SubKind:
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m_BuildTargetBatching:
|
||||
- m_BuildTarget: Standalone
|
||||
m_StaticBatching: 1
|
||||
|
||||
Loading…
Reference in New Issue
Block a user