# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Playable Asset: Create Instance
haystackProgrammer: PlayableAsset.CreateInstance
favoriteKey: UnityEngine.Playables.PlayableAsset.CreateInstance(System.String)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"member":{"name":"CreateInstance","parameterTypes":["System.String"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%className":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"f2314175-4702-489f-a21d-df6877fdac70","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Playable Asset: Create Instance
haystackProgrammer: PlayableAsset.CreateInstance
favoriteKey: UnityEngine.Playables.PlayableAsset.CreateInstance(System.Type)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"member":{"name":"CreateInstance","parameterTypes":["System.Type"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"d134a2d3-ef9d-4314-8580-435c95535b6f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Playable Asset: Get Instance ID
haystackProgrammer: PlayableAsset.GetInstanceID
favoriteKey: UnityEngine.Playables.PlayableAsset.GetInstanceID()@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2847d682-0111-4556-91eb-f3c240fc84c1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Playable Asset: Get Hash Code
haystackProgrammer: PlayableAsset.GetHashCode
favoriteKey: UnityEngine.Playables.PlayableAsset.GetHashCode()@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"75150f15-ddd8-465a-82f1-e00d41a90fdd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Playable Asset: Equals
haystackProgrammer: PlayableAsset.Equals
favoriteKey: UnityEngine.Playables.PlayableAsset.Equals(System.Object)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.Playables.PlayableAsset|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2746302b-c778-4c93-b0e8-f91500a389dd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
tag1: UnityEngine.Playables.PlayableAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Playables.PlayableAsset.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.Playables.PlayableAsset;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"8a760403-619e-45b9-8941-e20257415873","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
tag1: UnityEngine.Playables.PlayableAsset
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Playables.PlayableAsset.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.Playables.PlayableAsset;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"9d1309bc-5fd3-417f-964c-4b83a7ddad39","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
favoriteKey: UnityEngine.Playables.PlayableAsset.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"3f4551bb-4a6f-4adf-9a41-16597ae3427f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
favoriteKey: UnityEngine.Playables.PlayableAsset.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"635a54a6-e258-4ea4-8f20-b18c18f93ee1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
tag1: UnityEngine.Playables.PlayableAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Playables.PlayableAsset.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any

tag2:
UnityEngine.Playables.PlayableAsset;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean

unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform","System.Boolean"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%original":null,"%parent":null,"%instantiateInWorldSpace":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"7b073e0b-b2f4-4c04-9403-5c4f78b89e2f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Playable Asset: Destroy
haystackProgrammer: PlayableAsset.Destroy
favoriteKey: UnityEngine.Playables.PlayableAsset.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
{"chainable":false,"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object","System.Single"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%obj":null,"%t":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"04b45682-d055-453e-8e64-04306d310160","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Playable Asset: Destroy
haystackProgrammer: PlayableAsset.Destroy
favoriteKey: UnityEngine.Playables.PlayableAsset.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"21bc574f-ab53-4cff-8e45-0b65e5771b6e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Playable Asset: Destroy Immediate
haystackProgrammer: PlayableAsset.DestroyImmediate
favoriteKey: UnityEngine.Playables.PlayableAsset.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
{"chainable":false,"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object","System.Boolean"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%obj":null,"%allowDestroyingAssets":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"dbf4435f-bb9b-4062-ae49-f4c7975b0a06","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Playable Asset: Destroy Immediate
haystackProgrammer: PlayableAsset.DestroyImmediate
favoriteKey: UnityEngine.Playables.PlayableAsset.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"748fc1d2-dc68-4c21-87a5-ac2a9a193e43","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Playable Asset: Find Objects Of Type
haystackProgrammer: PlayableAsset.FindObjectsOfType
favoriteKey: UnityEngine.Playables.PlayableAsset.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"member":{"name":"FindObjectsOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"c5f27275-399c-40d0-8006-3ce0aa9b3901","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Playable Asset: Find Objects Of Type
haystackProgrammer: PlayableAsset.FindObjectsOfType
favoriteKey: UnityEngine.Playables.PlayableAsset.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"member":{"name":"FindObjectsOfType","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%type":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"079d5ea2-fd72-4371-bbe7-110c51f9a5bf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Playable Asset: Dont Destroy On Load
haystackProgrammer: PlayableAsset.DontDestroyOnLoad
favoriteKey: UnityEngine.Playables.PlayableAsset.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"315af6ba-0128-43a8-84c2-eb14171cb589","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Playable Asset: Find Object Of Type
haystackProgrammer: PlayableAsset.FindObjectOfType
favoriteKey: UnityEngine.Playables.PlayableAsset.FindObjectOfType(System.Type)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"FindObjectOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"e4cbe3cb-28c1-457d-b065-8bfc88dd282f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Playable Asset: Find Object Of Type
haystackProgrammer: PlayableAsset.FindObjectOfType
favoriteKey: UnityEngine.Playables.PlayableAsset.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"FindObjectOfType","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"%type":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c67d097c-5427-4b7f-95e1-cd001d9080f9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Playable Asset: To String
haystackProgrammer: PlayableAsset.ToString
favoriteKey: UnityEngine.Playables.PlayableAsset.ToString()@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"de9fa59b-072c-4e6f-8743-5ef8690f6b27","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Playable Asset: Equals
haystackProgrammer: PlayableAsset.Equals
favoriteKey: UnityEngine.Playables.PlayableAsset.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ccadf98a-a641-4236-93f9-08c6cdff6207","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Playable Asset: Get Type
haystackProgrammer: PlayableAsset.GetType
favoriteKey: UnityEngine.Playables.PlayableAsset.GetType()@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"86b4bb9f-ffb1-4f41-b1e7-bc6ed8ce7f5b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Playable Asset: Reference Equals
haystackProgrammer: PlayableAsset.ReferenceEquals
favoriteKey: UnityEngine.Playables.PlayableAsset.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e7a8bf99-4c30-4624-99e1-c9bc0d1380c9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Duration
labelProgrammer: duration (get)
haystackHuman: Playable Asset: Get Duration
haystackProgrammer: PlayableAsset.duration (get)
favoriteKey: UnityEngine.Playables.PlayableAsset.duration@get
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;duration
tag3: UnityEngine.Playables.PlayableAsset;duration
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: System.Double
unit:
{"member":{"name":"duration","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a1f346d6-989d-4454-beac-8ee06e10aee8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Outputs
labelProgrammer: outputs (get)
haystackHuman: Playable Asset: Get Outputs
haystackProgrammer: PlayableAsset.outputs (get)
favoriteKey: UnityEngine.Playables.PlayableAsset.outputs@get
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;outputs
tag3: UnityEngine.Playables.PlayableAsset;outputs
valueInputTypes: UnityEngine.Playables.PlayableAsset
unit:
{"member":{"name":"outputs","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableAsset","targetTypeName":"UnityEngine.Playables.PlayableAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f818f2d4-534f-454f-b450-dc0f33064e65","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
System.Collections.Generic.IEnumerable`1[[UnityEngine.Playables.PlayableBinding, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Playable Asset: Get Name
haystackProgrammer: PlayableAsset.name (get)
favoriteKey: UnityEngine.Playables.PlayableAsset.name@get
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Playable Asset: Set Name
haystackProgrammer: PlayableAsset.name (set)
favoriteKey: UnityEngine.Playables.PlayableAsset.name@set
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Playables.PlayableAsset|System.String
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Playable Asset: Get Hide Flags
haystackProgrammer: PlayableAsset.hideFlags (get)
favoriteKey: UnityEngine.Playables.PlayableAsset.hideFlags@get
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Playable Asset: Set Hide Flags
haystackProgrammer: PlayableAsset.hideFlags (set)
favoriteKey: UnityEngine.Playables.PlayableAsset.hideFlags@set
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Playables.PlayableAsset|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Float (Name ID, Val)
labelProgrammer: SetFloat (nameID, val)
haystackHuman: Ray Tracing Shader: Set Float
haystackProgrammer: RayTracingShader.SetFloat
favoriteKey: UnityEngine.Experimental.Rendering.RayTracingShader.SetFloat(System.Int32System.Single)@any
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
tag2: UnityEngine.Experimental.Rendering.RayTracingShader;SetFloat;System.Int32;System.Single
tag3: UnityEngine.Experimental.Rendering.RayTracingShader;SetFloat;System.Int32;System.Single
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Int (Name ID, Val)
labelProgrammer: SetInt (nameID, val)
haystackHuman: Ray Tracing Shader: Set Int
haystackProgrammer: RayTracingShader.SetInt
favoriteKey: UnityEngine.Experimental.Rendering.RayTracingShader.SetInt(System.Int32System.Int32)@any
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
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tag3: UnityEngine.Experimental.Rendering.RayTracingShader;SetInt;System.Int32;System.Int32
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Vector (Name ID, Val)
labelProgrammer: SetVector (nameID, val)
haystackHuman: Ray Tracing Shader: Set Vector
haystackProgrammer: RayTracingShader.SetVector
favoriteKey: UnityEngine.Experimental.Rendering.RayTracingShader.SetVector(System.Int32UnityEngine.Vector4)@any
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
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tag3: UnityEngine.Experimental.Rendering.RayTracingShader;SetVector;System.Int32;UnityEngine.Vector4
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32|UnityEngine.Vector4
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Matrix (Name ID, Val)
labelProgrammer: SetMatrix (nameID, val)
haystackHuman: Ray Tracing Shader: Set Matrix
haystackProgrammer: RayTracingShader.SetMatrix
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
tag2: UnityEngine.Experimental.Rendering.RayTracingShader;SetMatrix;System.Int32;UnityEngine.Matrix4x4
tag3: UnityEngine.Experimental.Rendering.RayTracingShader;SetMatrix;System.Int32;UnityEngine.Matrix4x4
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32|UnityEngine.Matrix4x4
favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Vector Array (Name ID, Values)
labelProgrammer: SetVectorArray (nameID, values)
haystackHuman: Ray Tracing Shader: Set Vector Array
haystackProgrammer: RayTracingShader.SetVectorArray
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32|UnityEngine.Vector4[]
favoriteKey:
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tag2:
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Matrix Array (Name ID, Values)
labelProgrammer: SetMatrixArray (nameID, values)
haystackHuman: Ray Tracing Shader: Set Matrix Array
haystackProgrammer: RayTracingShader.SetMatrixArray
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32|UnityEngine.Matrix4x4[]
favoriteKey:
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Texture (Name ID, Texture)
labelProgrammer: SetTexture (nameID, texture)
haystackHuman: Ray Tracing Shader: Set Texture
haystackProgrammer: RayTracingShader.SetTexture
favoriteKey: UnityEngine.Experimental.Rendering.RayTracingShader.SetTexture(System.Int32UnityEngine.Texture)@any
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
tag2: UnityEngine.Experimental.Rendering.RayTracingShader;SetTexture;System.Int32;UnityEngine.Texture
tag3: UnityEngine.Experimental.Rendering.RayTracingShader;SetTexture;System.Int32;UnityEngine.Texture
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32|UnityEngine.Texture
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Buffer (Name ID, Buffer)
labelProgrammer: SetBuffer (nameID, buffer)
haystackHuman: Ray Tracing Shader: Set Buffer
haystackProgrammer: RayTracingShader.SetBuffer
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32|UnityEngine.ComputeBuffer
favoriteKey:
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tag2:
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tag3:
UnityEngine.Experimental.Rendering.RayTracingShader;SetBuffer;System.Int32;UnityEngine.ComputeBuffer

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Acceleration Structure (Name ID, Acceleration Structure)
labelProgrammer: SetAccelerationStructure (nameID, accelerationStructure)
haystackHuman: Ray Tracing Shader: Set Acceleration Structure
haystackProgrammer: RayTracingShader.SetAccelerationStructure
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
favoriteKey:
UnityEngine.Experimental.Rendering.RayTracingShader.SetAccelerationStructure(System.Int32UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure)@any

tag2:
UnityEngine.Experimental.Rendering.RayTracingShader;SetAccelerationStructure;System.Int32;UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure

tag3:
UnityEngine.Experimental.Rendering.RayTracingShader;SetAccelerationStructure;System.Int32;UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Shader Pass (Pass Name)
labelProgrammer: SetShaderPass (passName)
haystackHuman: Ray Tracing Shader: Set Shader Pass
haystackProgrammer: RayTracingShader.SetShaderPass
favoriteKey: UnityEngine.Experimental.Rendering.RayTracingShader.SetShaderPass(System.String)@any
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
tag2: UnityEngine.Experimental.Rendering.RayTracingShader;SetShaderPass;System.String
tag3: UnityEngine.Experimental.Rendering.RayTracingShader;SetShaderPass;System.String
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Texture From Global (Name ID, Global Texture Name ID)
labelProgrammer: SetTextureFromGlobal (nameID, globalTextureNameID)
haystackHuman: Ray Tracing Shader: Set Texture From Global
haystackProgrammer: RayTracingShader.SetTextureFromGlobal
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
tag2: UnityEngine.Experimental.Rendering.RayTracingShader;SetTextureFromGlobal;System.Int32;System.Int32
tag3: UnityEngine.Experimental.Rendering.RayTracingShader;SetTextureFromGlobal;System.Int32;System.Int32
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32
favoriteKey:
UnityEngine.Experimental.Rendering.RayTracingShader.SetTextureFromGlobal(System.Int32System.Int32)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dispatch (Ray Gen Function Name, Width, Height, Depth, Camera)
labelProgrammer: Dispatch (rayGenFunctionName, width, height, depth, camera)
haystackHuman: Ray Tracing Shader: Dispatch
haystackProgrammer: RayTracingShader.Dispatch
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.String|System.Int32|UnityEngine.Camera
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Buffer (Name ID, Buffer)
labelProgrammer: SetBuffer (nameID, buffer)
haystackHuman: Ray Tracing Shader: Set Buffer
haystackProgrammer: RayTracingShader.SetBuffer
tag1: UnityEngine.Experimental.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.Int32|UnityEngine.GraphicsBuffer
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Float (Name, Val)
labelProgrammer: SetFloat (name, val)
haystackHuman: Ray Tracing Shader: Set Float
haystackProgrammer: RayTracingShader.SetFloat
favoriteKey: UnityEngine.Experimental.Rendering.RayTracingShader.SetFloat(System.StringSystem.Single)@any
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valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.String|System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Int (Name, Val)
labelProgrammer: SetInt (name, val)
haystackHuman: Ray Tracing Shader: Set Int
haystackProgrammer: RayTracingShader.SetInt
favoriteKey: UnityEngine.Experimental.Rendering.RayTracingShader.SetInt(System.StringSystem.Int32)@any
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valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.String|System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Vector (Name, Val)
labelProgrammer: SetVector (name, val)
haystackHuman: Ray Tracing Shader: Set Vector
haystackProgrammer: RayTracingShader.SetVector
favoriteKey: UnityEngine.Experimental.Rendering.RayTracingShader.SetVector(System.StringUnityEngine.Vector4)@any
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valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.String|UnityEngine.Vector4
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Matrix (Name, Val)
labelProgrammer: SetMatrix (name, val)
haystackHuman: Ray Tracing Shader: Set Matrix
haystackProgrammer: RayTracingShader.SetMatrix
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valueInputTypes: UnityEngine.Experimental.Rendering.RayTracingShader|System.String|UnityEngine.Matrix4x4
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Vector Array (Name, Values)
labelProgrammer: SetVectorArray (name, values)
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haystackProgrammer: RayTracingShader.SetVectorArray
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labelProgrammer: Instantiate (original, position, rotation, parent)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original)
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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haystackProgrammer: RayTracingShader.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
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haystackProgrammer: RayTracingShader.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Ray Tracing Shader: Destroy Immediate
haystackProgrammer: RayTracingShader.DestroyImmediate
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tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Ray Tracing Shader: Destroy Immediate
haystackProgrammer: RayTracingShader.DestroyImmediate
favoriteKey: UnityEngine.Experimental.Rendering.RayTracingShader.DestroyImmediate(UnityEngine.Object)@any
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tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Ray Tracing Shader: Find Objects Of Type
haystackProgrammer: RayTracingShader.FindObjectsOfType
favoriteKey: UnityEngine.Experimental.Rendering.RayTracingShader.FindObjectsOfType(System.Type)@any
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tag3: UnityEngine.Object;FindObjectsOfType;System.Type
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valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
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valueOutputTypes: UnityEngine.Object[]
favoriteKey:
UnityEngine.Experimental.Rendering.RayTracingShader.FindObjectsOfType(System.TypeSystem.Boolean)@any

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Ray Tracing Shader: Dont Destroy On Load
haystackProgrammer: RayTracingShader.DontDestroyOnLoad
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
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haystackProgrammer: RayTracingShader.FindObjectOfType
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: FindObjectOfType (type, includeInactive)
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Ray Tracing Shader: To String
haystackProgrammer: RayTracingShader.ToString
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: RayTracingShader.Equals
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tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
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tag3: System.Object;ReferenceEquals;System.Object;System.Object
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valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Recursion Depth
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
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haystackProgrammer: RayTracingShader.name (get)
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tag2: UnityEngine.Experimental.Rendering.RayTracingShader;name
tag3: UnityEngine.Object;name
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valueOutputTypes: System.String
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
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haystackProgrammer: RayTracingShader.name (set)
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tag1: UnityEngine.Experimental.Rendering.RayTracingShader
tag2: UnityEngine.Experimental.Rendering.RayTracingShader;name
tag3: UnityEngine.Object;name
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valueOutputTypes: System.String
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Ray Tracing Shader: Get Hide Flags
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tag3: UnityEngine.Object;hideFlags
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valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
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haystackProgrammer: RayTracingShader.hideFlags (set)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Deferred Evaluate ()
labelProgrammer: DeferredEvaluate ()
haystackHuman: Playable Director: Deferred Evaluate
haystackProgrammer: PlayableDirector.DeferredEvaluate
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tag2: UnityEngine.Playables.PlayableDirector;DeferredEvaluate;
tag3: UnityEngine.Playables.PlayableDirector;DeferredEvaluate;
valueInputTypes: UnityEngine.Playables.PlayableDirector
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (Asset)
labelProgrammer: Play (asset)
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haystackProgrammer: PlayableDirector.Play
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tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Play;UnityEngine.Playables.PlayableAsset
tag3: UnityEngine.Playables.PlayableDirector;Play;UnityEngine.Playables.PlayableAsset
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labelProgrammer: Destroy (obj)
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labelProgrammer: DestroyImmediate (obj)
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haystackProgrammer: PlayableDirector.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
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haystackProgrammer: PlayableDirector.FindObjectsOfType
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
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haystackProgrammer: PlayableDirector.FindObjectsOfType
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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haystackProgrammer: PlayableDirector.DontDestroyOnLoad
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
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haystackProgrammer: PlayableDirector.FindObjectOfType
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Playable Director: Find Object Of Type
haystackProgrammer: PlayableDirector.FindObjectOfType
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Playable Director: To String
haystackProgrammer: PlayableDirector.ToString
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: PlayableDirector.Equals
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Playable Director: Get Type
haystackProgrammer: PlayableDirector.GetType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
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haystackProgrammer: PlayableDirector.ReferenceEquals
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get State
labelProgrammer: state (get)
haystackHuman: Playable Director: Get State
haystackProgrammer: PlayableDirector.state (get)
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valueOutputTypes: UnityEngine.Playables.PlayState
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Extrapolation Mode
labelProgrammer: extrapolationMode (get)
haystackHuman: Playable Director: Get Extrapolation Mode
haystackProgrammer: PlayableDirector.extrapolationMode (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.extrapolationMode@get
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Extrapolation Mode
labelProgrammer: extrapolationMode (set)
haystackHuman: Playable Director: Set Extrapolation Mode
haystackProgrammer: PlayableDirector.extrapolationMode (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playable Asset
labelProgrammer: playableAsset (get)
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haystackProgrammer: PlayableDirector.playableAsset (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Playable Asset
labelProgrammer: playableAsset (set)
haystackHuman: Playable Director: Set Playable Asset
haystackProgrammer: PlayableDirector.playableAsset (set)
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Playable Graph
labelProgrammer: playableGraph (get)
haystackHuman: Playable Director: Get Playable Graph
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Play On Awake
labelProgrammer: playOnAwake (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Play On Awake
labelProgrammer: playOnAwake (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Time Update Mode
labelProgrammer: timeUpdateMode (get)
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Time Update Mode
labelProgrammer: timeUpdateMode (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Time
labelProgrammer: time (get)
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Time
labelProgrammer: time (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Initial Time
labelProgrammer: initialTime (get)
haystackHuman: Playable Director: Get Initial Time
haystackProgrammer: PlayableDirector.initialTime (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.initialTime@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;initialTime
tag3: UnityEngine.Playables.PlayableDirector;initialTime
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Initial Time
labelProgrammer: initialTime (set)
haystackHuman: Playable Director: Set Initial Time
haystackProgrammer: PlayableDirector.initialTime (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.initialTime@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;initialTime
tag3: UnityEngine.Playables.PlayableDirector;initialTime
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Double
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Duration
labelProgrammer: duration (get)
haystackHuman: Playable Director: Get Duration
haystackProgrammer: PlayableDirector.duration (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.duration@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;duration
tag3: UnityEngine.Playables.PlayableDirector;duration
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Playable Director: Get Enabled
haystackProgrammer: PlayableDirector.enabled (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.enabled@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;enabled
tag3: UnityEngine.Playables.PlayableDirector;enabled
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Playable Director: Set Enabled
haystackProgrammer: PlayableDirector.enabled (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.enabled@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;enabled
tag3: UnityEngine.Playables.PlayableDirector;enabled
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Playable Director: Is Active And Enabled
haystackProgrammer: PlayableDirector.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.isActiveAndEnabled@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;isActiveAndEnabled
tag3: UnityEngine.Playables.PlayableDirector;isActiveAndEnabled
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Playable Director: Get Transform
haystackProgrammer: PlayableDirector.transform (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.transform@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Playable Director: Get Game Object
haystackProgrammer: PlayableDirector.gameObject (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.gameObject@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Playable Director: Get Tag
haystackProgrammer: PlayableDirector.tag (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.tag@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Playable Director: Set Tag
haystackProgrammer: PlayableDirector.tag (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.tag@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Playable Director: Get Name
haystackProgrammer: PlayableDirector.name (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.name@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Playable Director: Set Name
haystackProgrammer: PlayableDirector.name (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.name@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Playable Director: Get Hide Flags
haystackProgrammer: PlayableDirector.hideFlags (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.hideFlags@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Playable Director: Set Hide Flags
haystackProgrammer: PlayableDirector.hideFlags (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.hideFlags@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Next Control Name (Name)
labelProgrammer: SetNextControlName (name)
haystackHuman: GUI: Set Next Control Name
haystackProgrammer: GUI.SetNextControlName
favoriteKey: UnityEngine.GUI.SetNextControlName(System.String)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;SetNextControlName;System.String
tag3: UnityEngine.GUI;SetNextControlName;System.String
valueInputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Name Of Focused Control ()
labelProgrammer: GetNameOfFocusedControl ()
haystackHuman: GUI: Get Name Of Focused Control
haystackProgrammer: GUI.GetNameOfFocusedControl
favoriteKey: UnityEngine.GUI.GetNameOfFocusedControl()@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;GetNameOfFocusedControl;
tag3: UnityEngine.GUI;GetNameOfFocusedControl;
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Focus Control (Name)
labelProgrammer: FocusControl (name)
haystackHuman: GUI: Focus Control
haystackProgrammer: GUI.FocusControl
favoriteKey: UnityEngine.GUI.FocusControl(System.String)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;FocusControl;System.String
tag3: UnityEngine.GUI;FocusControl;System.String
valueInputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Drag Window (Position)
labelProgrammer: DragWindow (position)
haystackHuman: GUI: Drag Window
haystackProgrammer: GUI.DragWindow
favoriteKey: UnityEngine.GUI.DragWindow(UnityEngine.Rect)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;DragWindow;UnityEngine.Rect
tag3: UnityEngine.GUI;DragWindow;UnityEngine.Rect
valueInputTypes: UnityEngine.Rect
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bring Window To Front (Window ID)
labelProgrammer: BringWindowToFront (windowID)
haystackHuman: GUI: Bring Window To Front
haystackProgrammer: GUI.BringWindowToFront
favoriteKey: UnityEngine.GUI.BringWindowToFront(System.Int32)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;BringWindowToFront;System.Int32
tag3: UnityEngine.GUI;BringWindowToFront;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bring Window To Back (Window ID)
labelProgrammer: BringWindowToBack (windowID)
haystackHuman: GUI: Bring Window To Back
haystackProgrammer: GUI.BringWindowToBack
favoriteKey: UnityEngine.GUI.BringWindowToBack(System.Int32)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;BringWindowToBack;System.Int32
tag3: UnityEngine.GUI;BringWindowToBack;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Focus Window (Window ID)
labelProgrammer: FocusWindow (windowID)
haystackHuman: GUI: Focus Window
haystackProgrammer: GUI.FocusWindow
favoriteKey: UnityEngine.GUI.FocusWindow(System.Int32)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;FocusWindow;System.Int32
tag3: UnityEngine.GUI;FocusWindow;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unfocus Window ()
labelProgrammer: UnfocusWindow ()
haystackHuman: GUI: Unfocus Window
haystackProgrammer: GUI.UnfocusWindow
favoriteKey: UnityEngine.GUI.UnfocusWindow()@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;UnfocusWindow;
tag3: UnityEngine.GUI;UnfocusWindow;
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Text)
labelProgrammer: Label (position, text)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectSystem.String)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;System.String
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;System.String
valueInputTypes: UnityEngine.Rect|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Image)
labelProgrammer: Label (position, image)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.Texture)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture
valueInputTypes: UnityEngine.Rect|UnityEngine.Texture
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Content)
labelProgrammer: Label (position, content)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.GUIContent)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent
valueInputTypes: UnityEngine.Rect|UnityEngine.GUIContent
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Text, Style)
labelProgrammer: Label (position, text, style)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectSystem.StringUnityEngine.GUIStyle)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;System.String;UnityEngine.GUIStyle
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;System.String;UnityEngine.GUIStyle
valueInputTypes: UnityEngine.Rect|System.String|UnityEngine.GUIStyle
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Image, Style)
labelProgrammer: Label (position, image, style)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.TextureUnityEngine.GUIStyle)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture;UnityEngine.GUIStyle
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture;UnityEngine.GUIStyle
valueInputTypes: UnityEngine.Rect|UnityEngine.Texture|UnityEngine.GUIStyle
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Content, Style)
labelProgrammer: Label (position, content, style)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.GUIContentUnityEngine.GUIStyle)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent;UnityEngine.GUIStyle
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent;UnityEngine.GUIStyle
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Modal Window (Id, Client Rect, Func, Image)
labelProgrammer: ModalWindow (id, clientRect, func, image)
haystackHuman: GUI: Modal Window
haystackProgrammer: GUI.ModalWindow
tag1: UnityEngine.GUI
valueInputTypes: System.Int32|UnityEngine.Rect|UnityEngine.GUI+WindowFunction|UnityEngine.Texture
valueOutputTypes: UnityEngine.Rect
favoriteKey:
UnityEngine.GUI.ModalWindow(System.Int32UnityEngine.RectUnityEngine.GUI+WindowFunctionUnityEngine.Texture)@any

tag2:
UnityEngine.GUI;ModalWindow;System.Int32;UnityEngine.Rect;UnityEngine.GUI+WindowFunction;UnityEngine.Texture

tag3:
UnityEngine.GUI;ModalWindow;System.Int32;UnityEngine.Rect;UnityEngine.GUI+WindowFunction;UnityEngine.Texture

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Modal Window (Id, Client Rect, Func, Content)
labelProgrammer: ModalWindow (id, clientRect, func, content)
haystackHuman: GUI: Modal Window
haystackProgrammer: GUI.ModalWindow
tag1: UnityEngine.GUI
valueInputTypes: System.Int32|UnityEngine.Rect|UnityEngine.GUI+WindowFunction|UnityEngine.GUIContent
valueOutputTypes: UnityEngine.Rect
favoriteKey:
UnityEngine.GUI.ModalWindow(System.Int32UnityEngine.RectUnityEngine.GUI+WindowFunctionUnityEngine.GUIContent)@any

tag2:
UnityEngine.GUI;ModalWindow;System.Int32;UnityEngine.Rect;UnityEngine.GUI+WindowFunction;UnityEngine.GUIContent

tag3:
UnityEngine.GUI;ModalWindow;System.Int32;UnityEngine.Rect;UnityEngine.GUI+WindowFunction;UnityEngine.GUIContent

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Modal Window (Id, Client Rect, Func, Text, Style)
labelProgrammer: ModalWindow (id, clientRect, func, text, style)
haystackHuman: GUI: Modal Window
haystackProgrammer: GUI.ModalWindow
tag1: UnityEngine.GUI
valueInputTypes: System.Int32|UnityEngine.Rect|UnityEngine.GUI+WindowFunction|System.String|UnityEngine.GUIStyle
valueOutputTypes: UnityEngine.Rect
favoriteKey:
UnityEngine.GUI.ModalWindow(System.Int32UnityEngine.RectUnityEngine.GUI+WindowFunctionSystem.StringUnityEngine.GUIStyle)@any

tag2:
UnityEngine.GUI;ModalWindow;System.Int32;UnityEngine.Rect;UnityEngine.GUI+WindowFunction;System.String;UnityEngine.GUIStyle

tag3:
UnityEngine.GUI;ModalWindow;System.Int32;UnityEngine.Rect;UnityEngine.GUI+WindowFunction;System.String;UnityEngine.GUIStyle

unit:
{"chainable":false,"member":{"name":"ModalWindow","parameterTypes":["System.Int32","UnityEngine.Rect","UnityEngine.GUI+WindowFunction","System.String","UnityEngine.GUIStyle"],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"%id":{"$content":0,"$type":"System.Int32"},"%clientRect":{"xMin":0.0,"yMin":0.0,"xMax":0.0,"yMax":0.0,"$type":"UnityEngine.Rect"},"%text":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"aacef25a-7d2a-445e-97d9-575f13c6190b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Modal Window (Id, Client Rect, Func, Image, Style)
labelProgrammer: ModalWindow (id, clientRect, func, image, style)
haystackHuman: GUI: Modal Window
haystackProgrammer: GUI.ModalWindow
tag1: UnityEngine.GUI
valueOutputTypes: UnityEngine.Rect
favoriteKey:
UnityEngine.GUI.ModalWindow(System.Int32UnityEngine.RectUnityEngine.GUI+WindowFunctionUnityEngine.TextureUnityEngine.GUIStyle)@any

tag2:
UnityEngine.GUI;ModalWindow;System.Int32;UnityEngine.Rect;UnityEngine.GUI+WindowFunction;UnityEngine.Texture;UnityEngine.GUIStyle

tag3:
UnityEngine.GUI;ModalWindow;System.Int32;UnityEngine.Rect;UnityEngine.GUI+WindowFunction;UnityEngine.Texture;UnityEngine.GUIStyle

unit:
{"chainable":false,"member":{"name":"ModalWindow","parameterTypes":["System.Int32","UnityEngine.Rect","UnityEngine.GUI+WindowFunction","UnityEngine.Texture","UnityEngine.GUIStyle"],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"%id":{"$content":0,"$type":"System.Int32"},"%clientRect":{"xMin":0.0,"yMin":0.0,"xMax":0.0,"yMax":0.0,"$type":"UnityEngine.Rect"},"%image":null},"position":{"x":0.0,"y":0.0},"guid":"d19eb07d-5337-4cca-acdd-dbb2973f7cd1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
System.Int32|UnityEngine.Rect|UnityEngine.GUI+WindowFunction|UnityEngine.Texture|UnityEngine.GUIStyle


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Modal Window (Id, Client Rect, Func, Content, Style)
labelProgrammer: ModalWindow (id, clientRect, func, content, style)
haystackHuman: GUI: Modal Window
haystackProgrammer: GUI.ModalWindow
tag1: UnityEngine.GUI
valueOutputTypes: UnityEngine.Rect
favoriteKey:
UnityEngine.GUI.ModalWindow(System.Int32UnityEngine.RectUnityEngine.GUI+WindowFunctionUnityEngine.GUIContentUnityEngine.GUIStyle)@any

tag2:
UnityEngine.GUI;ModalWindow;System.Int32;UnityEngine.Rect;UnityEngine.GUI+WindowFunction;UnityEngine.GUIContent;UnityEngine.GUIStyle

tag3:
UnityEngine.GUI;ModalWindow;System.Int32;UnityEngine.Rect;UnityEngine.GUI+WindowFunction;UnityEngine.GUIContent;UnityEngine.GUIStyle

unit:
{"chainable":false,"member":{"name":"ModalWindow","parameterTypes":["System.Int32","UnityEngine.Rect","UnityEngine.GUI+WindowFunction","UnityEngine.GUIContent","UnityEngine.GUIStyle"],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"%id":{"$content":0,"$type":"System.Int32"},"%clientRect":{"xMin":0.0,"yMin":0.0,"xMax":0.0,"yMax":0.0,"$type":"UnityEngine.Rect"}},"position":{"x":0.0,"y":0.0},"guid":"2a4ddacc-da71-44a9-9bbd-e4b8706da834","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
System.Int32|UnityEngine.Rect|UnityEngine.GUI+WindowFunction|UnityEngine.GUIContent|UnityEngine.GUIStyle


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Drag Window ()
labelProgrammer: DragWindow ()
haystackHuman: GUI: Drag Window
haystackProgrammer: GUI.DragWindow
favoriteKey: UnityEngine.GUI.DragWindow()@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;DragWindow;
tag3: UnityEngine.GUI;DragWindow;
unit:
{"chainable":false,"member":{"name":"DragWindow","parameterTypes":[],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"bc264ce4-1c7e-4a0b-96b5-7193dc9905b9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: GUI: Equals
haystackProgrammer: GUI.Equals
favoriteKey: UnityEngine.GUI.Equals(System.Object)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: UnityEngine.GUI|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0731ed64-173f-4236-8bca-bb1abcf989b3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: GUI: Equals
haystackProgrammer: GUI.Equals
favoriteKey: UnityEngine.GUI.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0b6afcd1-3f8e-42f2-a0bb-c62a820c459a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: GUI: Get Hash Code
haystackProgrammer: GUI.GetHashCode
favoriteKey: UnityEngine.GUI.GetHashCode()@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.GUI
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"99a3abb2-9677-41ad-be6d-d746bb181fc3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: GUI: Get Type
haystackProgrammer: GUI.GetType
favoriteKey: UnityEngine.GUI.GetType()@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.GUI
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2ddf8a5e-63ab-4218-873c-9f27e1d6be0e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: GUI: To String
haystackProgrammer: GUI.ToString
favoriteKey: UnityEngine.GUI.ToString()@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.GUI
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c9cf4271-c9ea-49df-9c12-01c1c2067ac3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: GUI: Reference Equals
haystackProgrammer: GUI.ReferenceEquals
favoriteKey: UnityEngine.GUI.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"33a6d89d-5305-4f20-83a7-423a0dd70afd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create GUI ()
labelProgrammer: new GUI ()
haystackHuman: GUI: Create GUI
haystackProgrammer: new GUI
favoriteKey: UnityEngine.GUI..ctor()@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;.ctor;
tag3: UnityEngine.GUI;.ctor;
valueOutputTypes: UnityEngine.GUI
unit:
{"chainable":false,"member":{"name":".ctor","parameterTypes":[],"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"bb397ad6-9625-4d2f-a806-b3ebfab3e0f6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Color
labelProgrammer: color (get)
haystackHuman: GUI: Get Color
haystackProgrammer: GUI.color (get)
favoriteKey: UnityEngine.GUI.color@get
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;color
tag3: UnityEngine.GUI;color
valueOutputTypes: UnityEngine.Color
unit:
{"member":{"name":"color","parameterTypes":null,"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f324135f-0267-4671-b13b-e3734e4c77f8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Color
labelProgrammer: color (set)
haystackHuman: GUI: Set Color
haystackProgrammer: GUI.color (set)
favoriteKey: UnityEngine.GUI.color@set
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;color
tag3: UnityEngine.GUI;color
valueInputTypes: UnityEngine.Color
valueOutputTypes: UnityEngine.Color
unit:
{"chainable":false,"member":{"name":"color","parameterTypes":null,"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"input":{"r":1.0,"g":1.0,"b":1.0,"a":1.0,"$type":"UnityEngine.Color"}},"position":{"x":0.0,"y":0.0},"guid":"0de88a01-3e54-4c1e-887d-8a25ee3603dd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Background Color
labelProgrammer: backgroundColor (get)
haystackHuman: GUI: Get Background Color
haystackProgrammer: GUI.backgroundColor (get)
favoriteKey: UnityEngine.GUI.backgroundColor@get
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;backgroundColor
tag3: UnityEngine.GUI;backgroundColor
valueOutputTypes: UnityEngine.Color
unit:
{"member":{"name":"backgroundColor","parameterTypes":null,"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d7e682c7-eca3-4570-a696-6f3bdc41da74","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Background Color
labelProgrammer: backgroundColor (set)
haystackHuman: GUI: Set Background Color
haystackProgrammer: GUI.backgroundColor (set)
favoriteKey: UnityEngine.GUI.backgroundColor@set
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;backgroundColor
tag3: UnityEngine.GUI;backgroundColor
valueInputTypes: UnityEngine.Color
valueOutputTypes: UnityEngine.Color
unit:
{"chainable":false,"member":{"name":"backgroundColor","parameterTypes":null,"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"input":{"r":1.0,"g":1.0,"b":1.0,"a":1.0,"$type":"UnityEngine.Color"}},"position":{"x":0.0,"y":0.0},"guid":"96cea51c-eca3-4425-983f-3a5358ec24d0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Content Color
labelProgrammer: contentColor (get)
haystackHuman: GUI: Get Content Color
haystackProgrammer: GUI.contentColor (get)
favoriteKey: UnityEngine.GUI.contentColor@get
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;contentColor
tag3: UnityEngine.GUI;contentColor
valueOutputTypes: UnityEngine.Color
unit:
{"member":{"name":"contentColor","parameterTypes":null,"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f87dda0d-861c-43e1-b7d2-a3bc67e8b569","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Content Color
labelProgrammer: contentColor (set)
haystackHuman: GUI: Set Content Color
haystackProgrammer: GUI.contentColor (set)
favoriteKey: UnityEngine.GUI.contentColor@set
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;contentColor
tag3: UnityEngine.GUI;contentColor
valueInputTypes: UnityEngine.Color
valueOutputTypes: UnityEngine.Color
unit:
{"chainable":false,"member":{"name":"contentColor","parameterTypes":null,"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"input":{"r":1.0,"g":1.0,"b":1.0,"a":1.0,"$type":"UnityEngine.Color"}},"position":{"x":0.0,"y":0.0},"guid":"2167d7f8-5417-4240-875e-8eb6a8e42df8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Changed
labelProgrammer: changed (get)
haystackHuman: GUI: Get Changed
haystackProgrammer: GUI.changed (get)
favoriteKey: UnityEngine.GUI.changed@get
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;changed
tag3: UnityEngine.GUI;changed
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"changed","parameterTypes":null,"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"bb464890-25cc-443d-99eb-28d00b9844e6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Changed
labelProgrammer: changed (set)
haystackHuman: GUI: Set Changed
haystackProgrammer: GUI.changed (set)
favoriteKey: UnityEngine.GUI.changed@set
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;changed
tag3: UnityEngine.GUI;changed
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"changed","parameterTypes":null,"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"68827141-1632-45b1-8bd3-d75386f3e819","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: GUI: Get Enabled
haystackProgrammer: GUI.enabled (get)
favoriteKey: UnityEngine.GUI.enabled@get
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;enabled
tag3: UnityEngine.GUI;enabled
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c7ab8ccc-c42d-4759-b148-45ac0b55e333","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: GUI: Set Enabled
haystackProgrammer: GUI.enabled (set)
favoriteKey: UnityEngine.GUI.enabled@set
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;enabled
tag3: UnityEngine.GUI;enabled
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ba5ff662-96b2-4ef1-9235-deda3253038d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Depth
labelProgrammer: depth (get)
haystackHuman: GUI: Get Depth
haystackProgrammer: GUI.depth (get)
favoriteKey: UnityEngine.GUI.depth@get
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;depth
tag3: UnityEngine.GUI;depth
valueOutputTypes: System.Int32
unit:
{"member":{"name":"depth","parameterTypes":null,"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b6aa83a4-2f0e-42ef-848d-fd6ed681b227","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Depth
labelProgrammer: depth (set)
haystackHuman: GUI: Set Depth
haystackProgrammer: GUI.depth (set)
favoriteKey: UnityEngine.GUI.depth@set
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;depth
tag3: UnityEngine.GUI;depth
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"depth","parameterTypes":null,"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"3e28bc48-916d-4aec-8385-a98dd3625a91","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Skin
labelProgrammer: skin (get)
haystackHuman: GUI: Get Skin
haystackProgrammer: GUI.skin (get)
favoriteKey: UnityEngine.GUI.skin@get
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;skin
tag3: UnityEngine.GUI;skin
valueOutputTypes: UnityEngine.GUISkin
unit:
{"member":{"name":"skin","parameterTypes":null,"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"bba56be2-96bf-4806-9e7e-21d564f02433","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Skin
labelProgrammer: skin (set)
haystackHuman: GUI: Set Skin
haystackProgrammer: GUI.skin (set)
favoriteKey: UnityEngine.GUI.skin@set
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;skin
tag3: UnityEngine.GUI;skin
valueInputTypes: UnityEngine.GUISkin
valueOutputTypes: UnityEngine.GUISkin
unit:
{"chainable":false,"member":{"name":"skin","parameterTypes":null,"targetType":"UnityEngine.GUI","targetTypeName":"UnityEngine.GUI","$version":"A"},"defaultValues":{"input":null},"position":{"x":0.0,"y":0.0},"guid":"d69765d6-6bb3-48f4-aebe-d8cd8d7ff14c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Matrix
labelProgrammer: matrix (get)
haystackHuman: GUI: Get Matrix
haystackProgrammer: GUI.matrix (get)
favoriteKey: UnityEngine.GUI.matrix@get
tag1: UnityEngine.GUI
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