/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEditor; using UnityEngine; namespace Oculus.Interaction.Editor { [CustomEditor(typeof(CircleProximityField))] public class CircleProximityFieldEditor : UnityEditor.Editor { private SerializedProperty _transformProperty; private SerializedProperty _radiusProperty; private void Awake() { _transformProperty = serializedObject.FindProperty("_transform"); _radiusProperty = serializedObject.FindProperty("_radius"); } public void OnSceneGUI() { Handles.color = EditorConstants.PRIMARY_COLOR; Transform transform = _transformProperty.objectReferenceValue as Transform; float radius = _radiusProperty.floatValue * transform.lossyScale.x; #if UNITY_2020_2_OR_NEWER Handles.DrawWireDisc(transform.position, -transform.forward, radius, EditorConstants.LINE_THICKNESS); #else Handles.DrawWireDisc(transform.position, -transform.forward, radius); #endif } } }