/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Oculus.Interaction.Input
{
///
/// Interface that allows querying for aspects of an specific type.
/// An Aspect provides additional functionality on top of what the implementing class provides.
///
public interface IAspectProvider
{
///
/// Provide an Aspect of the specified type.
///
/// True if an aspect of the requested type was found, false otherwise
bool TryGetAspect(out TAspect aspect) where TAspect : class;
}
}