using UnityEngine; public class AugmentedObject : MonoBehaviour { public OVRInput.Controller controllerHand = OVRInput.Controller.None; public Transform shadow; bool groundShadow = false; void Start() { if (GetComponent()) { GetComponent().GrabbedObjectDelegate += Grab; GetComponent().ReleasedObjectDelegate += Release; } } void Update() { if (controllerHand != OVRInput.Controller.None) { if (OVRInput.GetUp(OVRInput.Button.One, controllerHand)) { ToggleShadowType(); } } if (shadow) { if (groundShadow) { shadow.transform.position = new Vector3(transform.position.x, 0, transform.position.z); } else { shadow.transform.localPosition = Vector3.zero; } } } public void Grab(OVRInput.Controller grabHand) { controllerHand = grabHand; } public void Release() { controllerHand = OVRInput.Controller.None; } void ToggleShadowType() { groundShadow = !groundShadow; } }