generated from VR-Sexe/Unity3DTemplate
140 lines
4.4 KiB
C#
140 lines
4.4 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.CompilerServices;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEngine.ProBuilder.Shapes;
|
|
using UnityEngine.XR;
|
|
using Valve.VR.InteractionSystem;
|
|
|
|
public class Catalog : MonoBehaviour
|
|
{
|
|
public static Catalog Instance;
|
|
private Player player = null;
|
|
public int angle = 180;
|
|
public float distance = .5f;
|
|
public float objectScale = .1f;
|
|
|
|
private GameObject spherePrefab;
|
|
|
|
private GameObject currentSphere;
|
|
public List<GameObject> Furnitures;
|
|
private int maxShownObjects;
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
Instance = this;
|
|
maxShownObjects = Furnitures.Count;
|
|
spherePrefab = transform.Find("Sphere").gameObject;
|
|
player = Player.instance;
|
|
if (player == null)
|
|
{
|
|
Debug.LogError("<b>[SteamVR Interaction]</b> Teleport: No Player instance found in map.", this);
|
|
Destroy(this.gameObject);
|
|
return;
|
|
}
|
|
ShowCatalog();
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
}
|
|
|
|
private void ShowCatalog()
|
|
{
|
|
gameObject.transform.SetParent(player.hands[0].transform);
|
|
gameObject.transform.localPosition = Vector3.zero;
|
|
float radians = angle * Mathf.Deg2Rad;
|
|
float angleIncrement = radians / (maxShownObjects - 1);
|
|
|
|
for (int i = 0; i < maxShownObjects; i++)
|
|
{
|
|
var j = i * angleIncrement - radians / 2;
|
|
var sphere = Instantiate(spherePrefab);
|
|
sphere.transform.parent = transform;
|
|
sphere.transform.localScale = Vector3.one * objectScale;
|
|
sphere.transform.localPosition = new Vector3(Mathf.Sin(j), 0, Mathf.Cos(j)) * distance;
|
|
sphere.SetActive(true);
|
|
|
|
GameObject furniture = Instantiate(Furnitures[i]);
|
|
furniture.transform.parent = sphere.transform;
|
|
Furniture objectBounds = furniture.GetComponent<Furniture>();
|
|
objectBounds.CalculateBounds();
|
|
|
|
float rescale = (objectScale / 1.4f) / objectBounds.combinedBounds.size.magnitude;
|
|
furniture.transform.localScale *= rescale;
|
|
furniture.transform.localPosition = Vector3.down * 0.2f;
|
|
}
|
|
StartCoroutine(CatalogCoroutine());
|
|
}
|
|
|
|
private IEnumerator CatalogCoroutine()
|
|
{
|
|
var hand = player.hands;
|
|
while (true)
|
|
{
|
|
|
|
transform.rotation = Quaternion.LookRotation(transform.position - player.hmdTransform.position);
|
|
transform.rotation = new Quaternion(0, transform.rotation.y, 0, transform.rotation.w);
|
|
yield return null;
|
|
}
|
|
}
|
|
|
|
public void GrabObject(GameObject furniture, Valve.VR.InteractionSystem.Hand hand)
|
|
{
|
|
var sphere = Instantiate(spherePrefab);
|
|
sphere.transform.localScale = Vector3.one * objectScale;
|
|
|
|
GameObject furrnitureBall = Instantiate(furniture);
|
|
furrnitureBall.transform.parent = sphere.transform;
|
|
Furniture objectBounds = furrnitureBall.GetComponent<Furniture>();
|
|
if (!objectBounds)
|
|
{
|
|
objectBounds = furrnitureBall.AddComponent<Furniture>();
|
|
}
|
|
objectBounds.CalculateBounds();
|
|
|
|
float rescale = (objectScale / 1.4f) / objectBounds.combinedBounds.size.magnitude;
|
|
furrnitureBall.transform.localScale *= rescale;
|
|
furrnitureBall.transform.localPosition = Vector3.down * 0.2f;
|
|
sphere.SetActive(true);
|
|
//hand.GetGrabStarting
|
|
hand.AttachObject(sphere, GrabTypes.Trigger);
|
|
currentSphere = sphere;
|
|
}
|
|
|
|
public void ReleaseObject(GameObject furniture, Valve.VR.InteractionSystem.Hand hand)
|
|
{
|
|
hand.DetachObject(currentSphere);
|
|
currentSphere = null;
|
|
|
|
}
|
|
|
|
private void OnDrawGizmosSelected()
|
|
{
|
|
maxShownObjects = Furnitures.Count;
|
|
float radians = angle * Mathf.Deg2Rad;
|
|
float angleIncrement = radians / (maxShownObjects - 1);
|
|
for (float i = 0 / 2; i < maxShownObjects; i++)
|
|
{
|
|
var j = i * angleIncrement - radians / 2;
|
|
Gizmos.DrawWireSphere(transform.position + new Vector3(Mathf.Sin(j), 0, Mathf.Cos(j)) * distance, objectScale / 2);
|
|
}
|
|
}
|
|
|
|
|
|
public void OnGrabSphere(CatalogElement sphere)
|
|
{
|
|
|
|
}
|
|
|
|
public void OnReleaseSphere(CatalogElement sphere, Valve.VR.InteractionSystem.Hand hand)
|
|
{
|
|
hand.DetachObject(sphere.gameObject);
|
|
}
|
|
|
|
|
|
}
|