Phillipes_Fablab/Assets/Oculus/Interaction/Runtime/Scripts/Grab/FingerPinchGrabAPI.cs
2023-01-09 11:46:20 +01:00

182 lines
7.6 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.Input;
using UnityEngine;
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using UnityEngine.Assertions;
namespace Oculus.Interaction.GrabAPI
{
[StructLayout(LayoutKind.Sequential)]
public class HandPinchData
{
private const int NumHandJoints = 24;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = NumHandJoints * 3, ArraySubType = UnmanagedType.R4)]
private readonly float[] _jointPositions;
public HandPinchData()
{
int floatCount = NumHandJoints * 3;
_jointPositions = new float[floatCount];
}
public void SetJoints(IReadOnlyList<Pose> poses)
{
Assert.AreEqual(NumHandJoints, poses.Count);
int floatIndex = 0;
for (int jointIndex = 0; jointIndex < NumHandJoints; jointIndex++)
{
Vector3 position = poses[jointIndex].position;
_jointPositions[floatIndex++] = position.x;
_jointPositions[floatIndex++] = position.y;
_jointPositions[floatIndex++] = position.z;
}
}
public void SetJoints(IReadOnlyList<Vector3> positions)
{
Assert.AreEqual(NumHandJoints, positions.Count);
int floatIndex = 0;
for (int jointIndex = 0; jointIndex < NumHandJoints; jointIndex++)
{
Vector3 position = positions[jointIndex];
_jointPositions[floatIndex++] = position.x;
_jointPositions[floatIndex++] = position.y;
_jointPositions[floatIndex++] = position.z;
}
}
}
/// <summary>
/// This Finger API uses an advanced calculation for the pinch value of the fingers
/// to detect if they are grabbing
/// </summary>
public class FingerPinchGrabAPI : IFingerAPI
{
enum ReturnValue { Success = 0, Failure = -1 };
#region DLLImports
[DllImport("InteractionSdk")]
private static extern int isdk_FingerPinchGrabAPI_Create();
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_UpdateHandData(int handle, [In] HandPinchData data);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_UpdateHandWristHMDData(int handle, [In] HandPinchData data, in Vector3 wristForward, in Vector3 hmdForward);
[DllImport("InteractionSdk", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.StdCall)]
private static extern bool isdk_FingerPinchGrabAPI_GetString(int handle, [MarshalAs(UnmanagedType.LPStr)] string name, out IntPtr val);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_GetFingerIsGrabbing(int handle, int index, out bool grabbing);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_GetFingerIsGrabbingChanged(int handle, int index, bool targetState, out bool grabbing);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_GetFingerGrabScore(int handle, HandFinger finger, out float outScore);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_GetCenterOffset(int handle, out Vector3 outCenter);
[DllImport("InteractionSdk")]
private static extern int isdk_Common_GetVersion(out IntPtr versionStringPtr);
[DllImport("InteractionSdk")]
private static extern ReturnValue isdk_FingerPinchGrabAPI_GetPinchHasGoodVisibility(int handle, out bool isGood);
#endregion
private int _fingerPinchGrabAPIHandle = -1;
private HandPinchData _pinchData = new HandPinchData();
private int GetHandle()
{
if (_fingerPinchGrabAPIHandle == -1)
{
_fingerPinchGrabAPIHandle = isdk_FingerPinchGrabAPI_Create();
Debug.Assert(_fingerPinchGrabAPIHandle != -1, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_Create failed");
}
return _fingerPinchGrabAPIHandle;
}
public bool GetFingerIsGrabbing(HandFinger finger)
{
ReturnValue rc = isdk_FingerPinchGrabAPI_GetFingerIsGrabbing(GetHandle(), (int)finger, out bool grabbing);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_GetFingerIsGrabbing failed");
return grabbing;
}
public Vector3 GetCenterOffset()
{
ReturnValue rc = isdk_FingerPinchGrabAPI_GetCenterOffset(GetHandle(), out Vector3 center);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_GetCenterOffset failed");
return center;
}
public bool GetFingerIsGrabbingChanged(HandFinger finger, bool targetPinchState)
{
ReturnValue rc = isdk_FingerPinchGrabAPI_GetFingerIsGrabbingChanged(GetHandle(), (int)finger, targetPinchState, out bool changed);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_GetFingerIsGrabbingChanged failed");
return changed;
}
public float GetFingerGrabScore(HandFinger finger)
{
ReturnValue rc = isdk_FingerPinchGrabAPI_GetFingerGrabScore(GetHandle(), finger, out float score);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_GetFingerGrabScore failed");
return score;
}
public void Update(IHand hand)
{
hand.GetJointPosesFromWrist(out ReadOnlyHandJointPoses poses);
if (poses.Count > 0)
{
_pinchData.SetJoints(poses);
if (hand.GetJointPose(HandJointId.HandWristRoot, out Pose wristPose) && hand.GetCenterEyePose(out Pose centerEyePose))
{
Vector3 wristForward = -1.0f * wristPose.forward;
Vector3 hmdForward = -1.0f * centerEyePose.forward;
if (hand.Handedness == Handedness.Right)
{
wristForward = -wristForward;
}
ReturnValue rc = isdk_FingerPinchGrabAPI_UpdateHandWristHMDData(GetHandle(), _pinchData, wristForward, hmdForward);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_UpdateHandData failed");
}
else
{
ReturnValue rc = isdk_FingerPinchGrabAPI_UpdateHandData(GetHandle(), _pinchData);
Debug.Assert(rc != ReturnValue.Failure, "FingerPinchGrabAPI: isdk_FingerPinchGrabAPI_UpdateHandData failed");
}
}
}
}
}