Phillipes_Fablab/Assets/Oculus/Interaction/Editor/Grab/HandGrab/HandWristOffsetUndoWizard.cs
2023-01-09 11:46:20 +01:00

84 lines
2.7 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Oculus.Interaction.HandGrab.Editor
{
public class HandWristOffsetUndoWizard : ScriptableWizard
{
[SerializeField]
private HandWristOffset _wristOffset;
[SerializeField]
private HandGrabPose _grabPose;
[MenuItem("Oculus/Interaction/HandWristOffset Undo Wizard")]
private static void CreateWizard()
{
ScriptableWizard.DisplayWizard<HandWristOffsetUndoWizard>("HandWristOffset Undo Wizard", "Close", "Undo Offset");
}
private void OnWizardCreate()
{
}
private void OnWizardOtherButton()
{
List<HandGrabPose> children = new List<HandGrabPose>(_grabPose.GetComponentsInChildren<HandGrabPose>());
children.Remove(_grabPose);
foreach (HandGrabPose childPoint in children)
{
if (childPoint == _grabPose)
{
continue;
}
childPoint.transform.SetParent(_grabPose.transform.parent, true);
UndoOffset(childPoint);
}
UndoOffset(_grabPose);
foreach (HandGrabPose childPoint in children)
{
childPoint.transform.SetParent(_grabPose.transform, true);
}
}
private void UndoOffset(HandGrabPose grabPose)
{
Pose offset = Pose.identity;
_wristOffset.GetOffset(ref offset, grabPose.HandPose.Handedness, grabPose.transform.localScale.x);
offset.Invert();
Undo.RecordObject(grabPose.transform, "Transform Changed");
Pose pose = grabPose.transform.GetPose(Space.Self);
pose.Premultiply(offset);
grabPose.transform.SetPose(pose, Space.Self);
EditorUtility.SetDirty(grabPose.transform);
}
}
}