generated from VR-Sexe/Unity3DTemplate
152 lines
5.7 KiB
C#
152 lines
5.7 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction.Input
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{
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public class AnimatedHandOVR : MonoBehaviour
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{
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public enum AllowThumbUp
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{
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Always,
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GripRequired,
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TriggerAndGripRequired,
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}
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public const string ANIM_LAYER_NAME_POINT = "Point Layer";
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public const string ANIM_LAYER_NAME_THUMB = "Thumb Layer";
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public const string ANIM_PARAM_NAME_FLEX = "Flex";
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public const string ANIM_PARAM_NAME_PINCH = "Pinch";
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public const float INPUT_RATE_CHANGE = 20.0f;
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[SerializeField]
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private OVRInput.Controller _controller = OVRInput.Controller.None;
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[SerializeField]
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private Animator _animator = null;
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[SerializeField]
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private AllowThumbUp _allowThumbUp = AllowThumbUp.TriggerAndGripRequired;
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private int _animLayerIndexThumb = -1;
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private int _animLayerIndexPoint = -1;
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private int _animParamIndexFlex = -1;
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private int _animParamIndexPinch = -1;
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private bool _isPointing = false;
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private bool _isGivingThumbsUp = false;
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private float _pointBlend = 0.0f;
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private float _thumbsUpBlend = 0.0f;
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private const float TRIGGER_MAX = 0.95f;
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protected virtual void Start()
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{
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_animLayerIndexPoint = _animator.GetLayerIndex(ANIM_LAYER_NAME_POINT);
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_animLayerIndexThumb = _animator.GetLayerIndex(ANIM_LAYER_NAME_THUMB);
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_animParamIndexFlex = Animator.StringToHash(ANIM_PARAM_NAME_FLEX);
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_animParamIndexPinch = Animator.StringToHash(ANIM_PARAM_NAME_PINCH);
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}
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protected virtual void Update()
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{
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UpdateCapTouchStates();
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_pointBlend = InputValueRateChange(_isPointing, _pointBlend);
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_thumbsUpBlend = InputValueRateChange(_isGivingThumbsUp, _thumbsUpBlend);
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UpdateAnimStates();
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}
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private void UpdateCapTouchStates()
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{
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_isPointing = !OVRInput.Get(OVRInput.NearTouch.PrimaryIndexTrigger, _controller)
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&& OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, _controller) == 0f;
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bool triggerThumbsUp = _allowThumbUp == AllowThumbUp.Always ||
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(_allowThumbUp == AllowThumbUp.GripRequired
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&& OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, _controller) >= TRIGGER_MAX) ||
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(_allowThumbUp == AllowThumbUp.TriggerAndGripRequired
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&& OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, _controller) >= TRIGGER_MAX
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&& OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, _controller) >= TRIGGER_MAX);
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_isGivingThumbsUp = !OVRInput.Get(OVRInput.NearTouch.PrimaryThumbButtons, _controller)
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&& !OVRInput.Get(OVRInput.Button.One, _controller)
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&& !OVRInput.Get(OVRInput.Button.Two, _controller)
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&& !OVRInput.Get(OVRInput.Button.Three, _controller)
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&& !OVRInput.Get(OVRInput.Button.Four, _controller)
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&& !OVRInput.Get(OVRInput.Button.PrimaryThumbstick, _controller)
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&& OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick, _controller).magnitude == 0
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&& triggerThumbsUp;
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}
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/// <summary>
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/// Based on InputValueRateChange from OVR Samples it ensures
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/// the animation blending happens with controlled timing instead of instantly
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/// </summary>
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/// <param name="isDown">Direction of the animation</param>
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/// <param name="value">Value to change</param>
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/// <returns>The input value increased or decreased at a fixed rate</returns>
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private float InputValueRateChange(bool isDown, float value)
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{
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float rateDelta = Time.deltaTime * INPUT_RATE_CHANGE;
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float sign = isDown ? 1.0f : -1.0f;
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return Mathf.Clamp01(value + rateDelta * sign);
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}
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private void UpdateAnimStates()
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{
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// Flex
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// blend between open hand and fully closed fist
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float flex = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, _controller);
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_animator.SetFloat(_animParamIndexFlex, flex);
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// Point
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_animator.SetLayerWeight(_animLayerIndexPoint, _pointBlend);
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// Thumbs up
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_animator.SetLayerWeight(_animLayerIndexThumb, _thumbsUpBlend);
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float pinch = OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, _controller);
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_animator.SetFloat(_animParamIndexPinch, pinch);
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}
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#region Inject
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public void InjectAllAnimatedHandOVR(OVRInput.Controller controller, Animator animator)
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{
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InjectController(controller);
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InjectAnimator(animator);
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}
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public void InjectController(OVRInput.Controller controller)
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{
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_controller = controller;
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}
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public void InjectAnimator(Animator animator)
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{
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_animator = animator;
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}
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#endregion
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}
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}
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