Phillipes_Fablab/Assets/Oculus/Interaction/OVRIntegration/Runtime/Scripts/Input/FromOVRControllerHandDataSource.cs
2023-01-09 11:46:20 +01:00

325 lines
12 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using UnityEngine.Assertions;
namespace Oculus.Interaction.Input
{
public class FromOVRControllerHandDataSource : DataSource<HandDataAsset>
{
[SerializeField]
private Transform[] _bones;
[SerializeField]
private AnimationCurve _pinchCurve = AnimationCurve.EaseInOut(0.1f, 0f, 0.9f, 1f);
[SerializeField]
private Vector3 _rootOffset;
[SerializeField]
private Vector3 _rootAngleOffset;
[Header("OVR Data Source")]
[SerializeField, Interface(typeof(IOVRCameraRigRef))]
private MonoBehaviour _cameraRigRef;
private IOVRCameraRigRef CameraRigRef;
[SerializeField]
private bool _processLateUpdates = false;
[Header("Shared Configuration")]
[SerializeField]
private Handedness _handedness;
[SerializeField, Interface(typeof(ITrackingToWorldTransformer))]
private MonoBehaviour _trackingToWorldTransformer;
private ITrackingToWorldTransformer TrackingToWorldTransformer;
[SerializeField, Interface(typeof(IDataSource<HmdDataAsset>))]
private MonoBehaviour _hmdData;
private IDataSource<HmdDataAsset> HmdData;
public bool ProcessLateUpdates
{
get
{
return _processLateUpdates;
}
set
{
_processLateUpdates = value;
}
}
private readonly HandDataAsset _handDataAsset = new HandDataAsset();
private OVRInput.Controller _ovrController;
private Transform _ovrControllerAnchor;
private HandDataSourceConfig _config;
private Pose _poseOffset;
public static Quaternion WristFixupRotation { get; } =
new Quaternion(0.0f, 1.0f, 0.0f, 0.0f);
protected override HandDataAsset DataAsset => _handDataAsset;
private HandSkeleton _skeleton;
protected void Awake()
{
_skeleton = HandSkeletonOVR.CreateSkeletonData(_handedness);
TrackingToWorldTransformer = _trackingToWorldTransformer as ITrackingToWorldTransformer;
HmdData = _hmdData as IDataSource<HmdDataAsset>;
CameraRigRef = _cameraRigRef as IOVRCameraRigRef;
UpdateConfig();
}
protected override void Start()
{
this.BeginStart(ref _started, () => base.Start());
Assert.IsNotNull(CameraRigRef);
Assert.IsNotNull(TrackingToWorldTransformer);
Assert.IsNotNull(HmdData);
if (_handedness == Handedness.Left)
{
Assert.IsNotNull(CameraRigRef.LeftHand);
_ovrControllerAnchor = CameraRigRef.LeftController;
_ovrController = OVRInput.Controller.LTouch;
}
else
{
Assert.IsNotNull(CameraRigRef.RightHand);
_ovrControllerAnchor = CameraRigRef.RightController;
_ovrController = OVRInput.Controller.RTouch;
}
Pose offset = new Pose(_rootOffset, Quaternion.Euler(_rootAngleOffset));
if (_handedness == Handedness.Left)
{
offset.position.x = -offset.position.x;
offset.rotation = Quaternion.Euler(180f, 0f, 0f) * offset.rotation;
}
_poseOffset = offset;
UpdateSkeleton();
UpdateConfig();
this.EndStart(ref _started);
}
protected override void OnEnable()
{
base.OnEnable();
if (_started)
{
CameraRigRef.WhenInputDataDirtied += HandleInputDataDirtied;
}
}
protected override void OnDisable()
{
if (_started)
{
CameraRigRef.WhenInputDataDirtied -= HandleInputDataDirtied;
}
base.OnDisable();
}
private void HandleInputDataDirtied(bool isLateUpdate)
{
if (isLateUpdate && !_processLateUpdates)
{
return;
}
MarkInputDataRequiresUpdate();
}
private void UpdateSkeleton()
{
if (_started)
{
for (int i = 0; i < _skeleton.joints.Length; i++)
{
_skeleton.joints[i].pose.position = _bones[i].localPosition;
_skeleton.joints[i].pose.rotation = _bones[i].localRotation;
}
}
}
private HandDataSourceConfig Config
{
get
{
if (_config != null)
{
return _config;
}
_config = new HandDataSourceConfig()
{
Handedness = _handedness
};
return _config;
}
}
private void UpdateConfig()
{
Config.Handedness = _handedness;
Config.TrackingToWorldTransformer = TrackingToWorldTransformer;
Config.HandSkeleton = _skeleton;
Config.HmdData = HmdData;
}
protected override void UpdateData()
{
_handDataAsset.Config = Config;
_handDataAsset.IsDataValid = true;
_handDataAsset.IsConnected = (OVRInput.GetConnectedControllers() & _ovrController) > 0;
if (!_handDataAsset.IsConnected)
{
// revert state fields to their defaults
_handDataAsset.IsTracked = default;
_handDataAsset.RootPoseOrigin = default;
_handDataAsset.PointerPoseOrigin = default;
_handDataAsset.IsHighConfidence = default;
for (var fingerIdx = 0; fingerIdx < Constants.NUM_FINGERS; fingerIdx++)
{
_handDataAsset.IsFingerPinching[fingerIdx] = default;
_handDataAsset.IsFingerHighConfidence[fingerIdx] = default;
}
return;
}
_handDataAsset.IsTracked = true;
_handDataAsset.IsHighConfidence = true;
_handDataAsset.HandScale = 1f;
_handDataAsset.IsDominantHand =
OVRInput.GetDominantHand() == OVRInput.Handedness.LeftHanded
&& _handedness == Handedness.Left
|| (OVRInput.GetDominantHand() == OVRInput.Handedness.RightHanded
&& _handedness == Handedness.Right);
float indexStrength = _pinchCurve.Evaluate(OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, _ovrController));
float gripStrength = _pinchCurve.Evaluate(OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, _ovrController));
_handDataAsset.IsFingerHighConfidence[(int)HandFinger.Thumb] = true;
_handDataAsset.IsFingerPinching[(int)HandFinger.Thumb] = indexStrength >= 1f || gripStrength >= 1f;
_handDataAsset.FingerPinchStrength[(int)HandFinger.Thumb] = Mathf.Max(indexStrength, gripStrength);
_handDataAsset.IsFingerHighConfidence[(int)HandFinger.Index] = true;
_handDataAsset.IsFingerPinching[(int)HandFinger.Index] = indexStrength >= 1f;
_handDataAsset.FingerPinchStrength[(int)HandFinger.Index] = indexStrength;
_handDataAsset.IsFingerHighConfidence[(int)HandFinger.Middle] = true;
_handDataAsset.IsFingerPinching[(int)HandFinger.Middle] = gripStrength >= 1f;
_handDataAsset.FingerPinchStrength[(int)HandFinger.Middle] = gripStrength;
_handDataAsset.IsFingerHighConfidence[(int)HandFinger.Ring] = true;
_handDataAsset.IsFingerPinching[(int)HandFinger.Ring] = gripStrength >= 1f;
_handDataAsset.FingerPinchStrength[(int)HandFinger.Ring] = gripStrength;
_handDataAsset.IsFingerHighConfidence[(int)HandFinger.Pinky] = true;
_handDataAsset.IsFingerPinching[(int)HandFinger.Pinky] = gripStrength >= 1f;
_handDataAsset.FingerPinchStrength[(int)HandFinger.Pinky] = gripStrength;
_handDataAsset.PointerPoseOrigin = PoseOrigin.RawTrackedPose;
_handDataAsset.PointerPose = new Pose(
OVRInput.GetLocalControllerPosition(_ovrController),
OVRInput.GetLocalControllerRotation(_ovrController));
for (int i = 0; i < _bones.Length; i++)
{
_handDataAsset.Joints[i] = _bones[i].localRotation;
}
_handDataAsset.Joints[0] = WristFixupRotation;
// Convert controller pose from world to tracking space.
Pose pose = new Pose(_ovrControllerAnchor.position, _ovrControllerAnchor.rotation);
if (Config.TrackingToWorldTransformer != null)
{
pose = Config.TrackingToWorldTransformer.ToTrackingPose(pose);
}
PoseUtils.Multiply(pose, _poseOffset, ref _handDataAsset.Root);
_handDataAsset.RootPoseOrigin = PoseOrigin.RawTrackedPose;
}
#region Inject
public void InjectAllFromOVRControllerHandDataSource(UpdateModeFlags updateMode, IDataSource updateAfter,
Handedness handedness, ITrackingToWorldTransformer trackingToWorldTransformer,
IDataSource<HmdDataAsset> hmdData, Transform[] bones, AnimationCurve pinchCurve,
Vector3 rootOffset, Vector3 rootAngleOffset)
{
base.InjectAllDataSource(updateMode, updateAfter);
InjectHandedness(handedness);
InjectTrackingToWorldTransformer(trackingToWorldTransformer);
InjectHmdData(hmdData);
InjectBones(bones);
InjectPinchCurve(pinchCurve);
InjectRootOffset(rootOffset);
InjectRootAngleOffset(rootAngleOffset);
}
public void InjectHandedness(Handedness handedness)
{
_handedness = handedness;
}
public void InjectTrackingToWorldTransformer(ITrackingToWorldTransformer trackingToWorldTransformer)
{
_trackingToWorldTransformer = trackingToWorldTransformer as MonoBehaviour;
TrackingToWorldTransformer = trackingToWorldTransformer;
}
public void InjectHmdData(IDataSource<HmdDataAsset> hmdData)
{
_hmdData = hmdData as MonoBehaviour;
HmdData = hmdData;
}
public void InjectBones(Transform[] bones)
{
_bones = bones;
}
public void InjectPinchCurve(AnimationCurve pinchCurve)
{
_pinchCurve = pinchCurve;
}
public void InjectRootOffset(Vector3 rootOffset)
{
_rootOffset = rootOffset;
}
public void InjectRootAngleOffset(Vector3 rootAngleOffset)
{
_rootAngleOffset = rootAngleOffset;
}
#endregion
}
}