Phillipes_Fablab/Assets/Oculus/Interaction/Runtime/Scripts/Input/HMD/HmdRef.cs
2023-01-09 11:46:20 +01:00

76 lines
2.1 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
using UnityEngine.Assertions;
namespace Oculus.Interaction.Input
{
/// <summary>
/// A set of constants that are passed to each child of a Hand modifier tree from the root DataSource.
/// </summary>
public class HmdRef : MonoBehaviour, IHmd
{
[SerializeField, Interface(typeof(IHmd))]
private MonoBehaviour _hmd;
private IHmd Hmd;
public event Action WhenUpdated
{
add => Hmd.WhenUpdated += value;
remove => Hmd.WhenUpdated -= value;
}
protected virtual void Awake()
{
Hmd = _hmd as IHmd;
}
protected virtual void Start()
{
Assert.IsNotNull(Hmd);
}
public bool GetRootPose(out Pose pose)
{
return Hmd.GetRootPose(out pose);
}
public bool TryGetAspect<TAspect>(out TAspect aspect) where TAspect : class
{
return Hmd.TryGetAspect(out aspect);
}
#region Inject
public void InjectAllHmdRef(IHmd hmd)
{
InjectHmd(hmd);
}
public void InjectHmd(IHmd hmd)
{
_hmd = hmd as MonoBehaviour;
Hmd = hmd;
}
#endregion
}
}