generated from VR-Sexe/Unity3DTemplate
79 lines
2.3 KiB
C#
79 lines
2.3 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction.PoseDetection
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{
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public class SequenceActiveState : MonoBehaviour, IActiveState
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{
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[SerializeField]
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private Sequence _sequence;
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[SerializeField]
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private bool _activateIfStepsStarted;
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[SerializeField]
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private bool _activateIfStepsComplete = true;
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protected virtual void Start()
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{
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Assert.IsNotNull(_sequence);
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}
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public bool Active
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{
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get
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{
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return (_activateIfStepsStarted && _sequence.CurrentActivationStep > 0 && !_sequence.Active) ||
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(_activateIfStepsComplete && _sequence.Active);
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}
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}
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#region Inject
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public void InjectAllSequenceActiveState(Sequence sequence,
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bool activateIfStepsStarted, bool activateIfStepsComplete)
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{
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InjectSequence(sequence);
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InjectActivateIfStepsStarted(activateIfStepsStarted);
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InjectActivateIfStepsComplete(activateIfStepsComplete);
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}
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public void InjectSequence(Sequence sequence)
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{
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_sequence = sequence;
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}
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public void InjectActivateIfStepsStarted(bool activateIfStepsStarted)
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{
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_activateIfStepsStarted = activateIfStepsStarted;
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}
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public void InjectActivateIfStepsComplete(bool activateIfStepsComplete)
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{
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_activateIfStepsComplete = activateIfStepsComplete;
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}
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#endregion
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}
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}
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