Phillipes_Fablab/Assets/Oculus/Interaction/Runtime/Scripts/PoseDetection/TransformRecognizerActiveState.cs
2023-01-09 11:46:20 +01:00

173 lines
5.2 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.Input;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Serialization;
namespace Oculus.Interaction.PoseDetection
{
[Serializable]
public class TransformFeatureConfigList
{
[SerializeField]
private List<TransformFeatureConfig> _values;
public List<TransformFeatureConfig> Values => _values;
}
[Serializable]
public class TransformFeatureConfig : FeatureConfigBase<TransformFeature>
{
}
public class TransformRecognizerActiveState : MonoBehaviour, IActiveState
{
[SerializeField, Interface(typeof(IHand))]
private MonoBehaviour _hand;
public IHand Hand { get; private set; }
[SerializeField]
private TransformFeatureConfigList _transformFeatureConfigs;
[SerializeField]
[Tooltip("State provider uses this to determine the state of features during real time, so" +
" edit at runtime at your own risk.")]
private TransformConfig _transformConfig;
public IReadOnlyList<TransformFeatureConfig> FeatureConfigs => _transformFeatureConfigs.Values;
public TransformConfig TransformConfig => _transformConfig;
private TransformFeatureStateProvider FeatureStateProvider { get; set; }
protected bool _started = false;
protected virtual void Awake()
{
Hand = _hand as IHand;
}
protected virtual void Start()
{
this.BeginStart(ref _started);
Assert.IsNotNull(Hand);
bool foundAspect = Hand.TryGetAspect(out TransformFeatureStateProvider aspect);
Assert.IsTrue(foundAspect);
FeatureStateProvider = aspect;
Assert.IsNotNull(_transformFeatureConfigs);
Assert.IsNotNull(_transformConfig);
_transformConfig.InstanceId = GetInstanceID();
this.EndStart(ref _started);
}
protected virtual void OnEnable()
{
if (_started)
{
FeatureStateProvider.RegisterNewConfig(_transformConfig);
// Warm up the proactive evaluation
InitStateProvider();
}
}
protected virtual void OnDisable()
{
if (_started)
{
FeatureStateProvider.UnRegisterConfig(_transformConfig);
}
}
private void InitStateProvider()
{
foreach(var featureConfig in FeatureConfigs)
{
FeatureStateProvider.GetCurrentState(_transformConfig, featureConfig.Feature, out _);
}
}
public void GetFeatureVectorAndWristPos(TransformFeature feature, bool isHandVector,
ref Vector3? featureVec, ref Vector3? wristPos)
{
FeatureStateProvider.GetFeatureVectorAndWristPos(
TransformConfig, feature, isHandVector, ref featureVec, ref wristPos);
}
public bool Active
{
get
{
if (!isActiveAndEnabled)
{
return false;
}
foreach(var featureConfig in FeatureConfigs)
{
if (!FeatureStateProvider.IsStateActive(
_transformConfig,
featureConfig.Feature,
featureConfig.Mode,
featureConfig.State))
{
return false;
}
}
return true;
}
}
#region Inject
public void InjectAllTransformRecognizerActiveState(IHand hand, TransformFeatureConfigList transformFeatureList,
TransformConfig transformConfig)
{
InjectHand(hand);
InjectTransformFeatureList(transformFeatureList);
InjectTransformConfig(transformConfig);
}
public void InjectHand(IHand hand)
{
_hand = hand as MonoBehaviour;
Hand = hand;
}
public void InjectTransformFeatureList(TransformFeatureConfigList transformFeatureList)
{
_transformFeatureConfigs = transformFeatureList;
}
public void InjectTransformConfig(TransformConfig transformConfig)
{
_transformConfig = transformConfig;
}
#endregion
}
}