Phillipes_Fablab/Assets/Oculus/Interaction/Runtime/Scripts/Unity/UnityCanvas/CanvasMesh.cs
2023-01-09 11:46:20 +01:00

142 lines
4.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Profiling;
namespace Oculus.Interaction.UnityCanvas
{
[DisallowMultipleComponent]
public abstract class CanvasMesh : MonoBehaviour
{
[SerializeField]
protected CanvasRenderTexture _canvasRenderTexture;
[SerializeField]
protected MeshFilter _meshFilter;
[SerializeField, Optional]
protected MeshCollider _meshCollider = null;
protected bool _started = false;
protected abstract Vector3 MeshInverseTransform(Vector3 localPosition);
protected abstract void GenerateMesh(out List<Vector3> verts, out List<int> tris, out List<Vector2> uvs);
/// <summary>
/// Transform a position in world space relative to the imposter to an associated position relative
/// to the original canvas in world space.
/// </summary>
public Vector3 ImposterToCanvasTransformPoint(Vector3 worldPosition)
{
Vector3 localToImposter =
_meshFilter.transform.InverseTransformPoint(worldPosition);
Vector3 canvasLocalPosition = MeshInverseTransform(localToImposter) /
_canvasRenderTexture.transform.localScale.x;
Vector3 transformedWorldPosition = _canvasRenderTexture.transform.TransformPoint(canvasLocalPosition);
return transformedWorldPosition;//
}
protected virtual void Start()
{
this.BeginStart(ref _started);
Assert.IsNotNull(_meshFilter);
Assert.IsNotNull(_canvasRenderTexture);
this.EndStart(ref _started);
}
protected virtual void OnEnable()
{
if (_started)
{
UpdateImposter();
_canvasRenderTexture.OnUpdateRenderTexture += HandleUpdateRenderTexture;
if (_canvasRenderTexture.Texture != null)
{
HandleUpdateRenderTexture(_canvasRenderTexture.Texture);
}
}
}
protected virtual void OnDisable()
{
if (_started)
{
_canvasRenderTexture.OnUpdateRenderTexture -= HandleUpdateRenderTexture;
}
}
protected virtual void HandleUpdateRenderTexture(Texture texture)
{
UpdateImposter();
}
protected virtual void UpdateImposter()
{
Profiler.BeginSample("InterfaceRenderer.UpdateImposter");
try
{
GenerateMesh(out List<Vector3> verts, out List<int> tris, out List<Vector2> uvs);
Mesh mesh = new Mesh();
mesh.SetVertices(verts);
mesh.SetUVs(0, uvs);
mesh.SetTriangles(tris, 0);
mesh.RecalculateBounds();
mesh.RecalculateNormals();
_meshFilter.mesh = mesh;
if (_meshCollider != null)
{
_meshCollider.sharedMesh = _meshFilter.sharedMesh;
}
}
finally
{
Profiler.EndSample();
}
}
#region Inject
public void InjectAllCanvasMesh(CanvasRenderTexture canvasRenderTexture)
{
InjectCanvasRenderTexture(canvasRenderTexture);
}
public void InjectCanvasRenderTexture(CanvasRenderTexture canvasRenderTexture)
{
_canvasRenderTexture = canvasRenderTexture;
}
public void InjectOptionalMeshCollider(MeshCollider meshCollider)
{
_meshCollider = meshCollider;
}
#endregion
}
}