generated from VR-Sexe/Unity3DTemplate
72 lines
2.2 KiB
C#
72 lines
2.2 KiB
C#
using System.Collections;
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using UnityEngine;
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using Valve.VR.InteractionSystem;
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public class Catalog : MonoBehaviour
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{
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private Player player = null;
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public int maxShownObjects = 5;
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public int angle = 180;
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public float distance = .5f;
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public float objectScale = .1f;
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// Start is called before the first frame update
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void Start()
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{
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player = Player.instance;
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if (player == null)
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{
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Debug.LogError("<b>[SteamVR Interaction]</b> Teleport: No Player instance found in map.", this);
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Destroy(this.gameObject);
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return;
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}
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ShowCatalog();
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void ShowCatalog()
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{
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gameObject.transform.SetParent(player.hands[0].transform);
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gameObject.transform.localPosition = Vector3.zero;
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float radians = angle * Mathf.Deg2Rad;
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float angleIncrement = radians / (maxShownObjects - 1);
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for (float i = 0 / 2; i < maxShownObjects; i++)
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{
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var j = i * angleIncrement - radians / 2;
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var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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sphere.transform.parent = transform;
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sphere.transform.localScale = Vector3.one * objectScale;
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sphere.transform.localPosition = new Vector3(Mathf.Sin(j), 0, Mathf.Cos(j)) * distance;
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}
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StartCoroutine(CatalogCoroutine());
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}
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private IEnumerator CatalogCoroutine()
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{
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var hand = player.hands;
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while (true)
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{
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transform.rotation = Quaternion.LookRotation(transform.position - player.hmdTransform.position);
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transform.rotation = new Quaternion(0, transform.rotation.y, 0, transform.rotation.w);
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yield return null;
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}
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}
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private void OnDrawGizmosSelected()
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{
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float radians = angle * Mathf.Deg2Rad;
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float angleIncrement = radians / (maxShownObjects - 1);
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for (float i = 0 / 2; i < maxShownObjects; i++)
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{
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var j = i * angleIncrement - radians / 2;
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Gizmos.DrawWireSphere(transform.position + new Vector3(Mathf.Sin(j), 0, Mathf.Cos(j)) * distance, objectScale / 2);
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}
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}
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}
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