Phillipes_Fablab/Assets/Oculus/Interaction/Editor/Utils/OptionalDrawer.cs
2023-01-09 11:46:20 +01:00

46 lines
1.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using UnityEditor;
namespace Oculus.Interaction.Editor
{
/// <summary>
/// Adds an [Optional] label in the inspector over any SerializedField with this attribute.
/// </summary>
[CustomPropertyDrawer(typeof(OptionalAttribute))]
public class OptionalDrawer : DecoratorDrawer
{
private static readonly float HEADER_SIZE_AS_PERCENT = 0.25f;
public override float GetHeight()
{
return base.GetHeight() * ( 1f + HEADER_SIZE_AS_PERCENT );
}
public override void OnGUI(Rect position)
{
position.y += GetHeight() * HEADER_SIZE_AS_PERCENT / ( 1f + HEADER_SIZE_AS_PERCENT );
EditorGUI.LabelField(position, "[Optional]");
}
}
}