generated from VR-Sexe/Unity3DTemplate
58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.Events;
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namespace Oculus.Voice.Demo
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{
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public class ButtonEventWatcher : MonoBehaviour
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{
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#if ENABLE_LEGACY_INPUT_MANAGER
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// By default: uses space bar, oculus quest a button and oculus quest x button
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[SerializeField] private KeyCode[] _keys = new KeyCode[] { KeyCode.Space, KeyCode.JoystickButton0, KeyCode.JoystickButton2 };
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#endif
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// Used for click or hold events
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public UnityEvent OnButtonDown;
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// Used for button up hold events
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public UnityEvent OnButtonUp;
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#if ENABLE_LEGACY_INPUT_MANAGER
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// Update activation
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void Update()
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{
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// Iterate keys
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foreach (var key in _keys)
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{
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if (Input.GetKeyDown(key))
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{
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OnButtonDown?.Invoke();
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}
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else if (Input.GetKeyUp(key))
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{
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OnButtonUp?.Invoke();
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}
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}
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}
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#endif
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}
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}
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