Phillipes_Fablab/Assets/Oculus/Voice/Demo/Scripts/ParallelTranscriptHandler.cs
2023-01-09 11:46:20 +01:00

66 lines
2.2 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Facebook.WitAi;
using UnityEngine;
namespace Oculus.Voice.Demo.UIShapesDemo
{
public class ParallelTranscriptHandler : MonoBehaviour
{
[Header("Transcript Requests")]
[SerializeField] private string[] _requests;
[Header("Voice")]
[SerializeField] private VoiceService _voiceService;
#if UNITY_EDITOR
// Reset
private string[] _activates = new string[] { "Set the", "Make the" };
private string[] _shapes = new string[] { "cube", "sphere", "capsule", "cylinder", "pentagon" };
private string[] _colors = new string[] { "red", "blue", "yellow", "green", "orange", "purple", "magenta", "cyan", "brown", "white", "black" };
private void Reset()
{
int index = 0;
_requests = new string[_activates.Length * _shapes.Length * _colors.Length];
for (int a = 0; a < _activates.Length; a++)
{
for (int c = 0; c < _colors.Length; c++)
{
for (int s = 0; s < _shapes.Length; s++)
{
_requests[index] = $"{_activates[a]} {_shapes[s]} {_colors[c]}";
index++;
}
}
}
}
#endif
public void SendParallelRequests()
{
foreach (var request in _requests)
{
_voiceService.Activate(request);
}
}
}
}