generated from VR-Sexe/Unity3DTemplate
73 lines
1.8 KiB
C#
73 lines
1.8 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Assertions;
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public class HandsActiveChecker : MonoBehaviour
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{
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[SerializeField]
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private GameObject _notificationPrefab = null;
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private GameObject _notification = null;
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private OVRCameraRig _cameraRig = null;
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private Transform _centerEye = null;
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private void Awake()
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{
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Assert.IsNotNull(_notificationPrefab);
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_notification = Instantiate(_notificationPrefab);
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StartCoroutine(GetCenterEye());
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}
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private void Update()
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{
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if (OVRPlugin.GetHandTrackingEnabled())
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{
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_notification.SetActive(false);
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}
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else
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{
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_notification.SetActive(true);
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if (_centerEye) {
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_notification.transform.position = _centerEye.position + _centerEye.forward * 0.5f;
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_notification.transform.rotation = _centerEye.rotation;
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}
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}
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}
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private IEnumerator GetCenterEye()
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{
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if ((_cameraRig = FindObjectOfType<OVRCameraRig>()) != null)
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{
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while (!_centerEye)
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{
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_centerEye = _cameraRig.centerEyeAnchor;
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yield return null;
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}
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}
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}
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}
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