Phillipes_Fablab/Assets/Oculus/SampleFramework/Usage/HandsTrainExample/Scripts/WindmillController.cs
2023-01-09 11:46:20 +01:00

95 lines
2.7 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using UnityEngine.Assertions;
namespace OculusSampleFramework
{
public class WindmillController : MonoBehaviour
{
[SerializeField] private GameObject _startStopButton = null;
[SerializeField] float _maxSpeed = 10f;
[SerializeField] private SelectionCylinder _selectionCylinder = null;
private WindmillBladesController _bladesRotation;
private InteractableTool _toolInteractingWithMe = null;
private void Awake()
{
Assert.IsNotNull(_startStopButton);
Assert.IsNotNull(_selectionCylinder);
_bladesRotation = GetComponentInChildren<WindmillBladesController>();
_bladesRotation.SetMoveState(true, _maxSpeed);
}
private void OnEnable()
{
_startStopButton.GetComponent<Interactable>().InteractableStateChanged.AddListener(StartStopStateChanged);
}
private void OnDisable()
{
if (_startStopButton != null)
{
_startStopButton.GetComponent<Interactable>().InteractableStateChanged.RemoveListener(StartStopStateChanged);
}
}
private void StartStopStateChanged(InteractableStateArgs obj)
{
bool inActionState = obj.NewInteractableState == InteractableState.ActionState;
if (inActionState)
{
if (_bladesRotation.IsMoving)
{
_bladesRotation.SetMoveState(false, 0.0f);
}
else
{
_bladesRotation.SetMoveState(true, _maxSpeed);
}
}
_toolInteractingWithMe = obj.NewInteractableState > InteractableState.Default ?
obj.Tool : null;
}
private void Update()
{
if (_toolInteractingWithMe == null)
{
_selectionCylinder.CurrSelectionState = SelectionCylinder.SelectionState.Off;
}
else
{
_selectionCylinder.CurrSelectionState = (
_toolInteractingWithMe.ToolInputState == ToolInputState.PrimaryInputDown ||
_toolInteractingWithMe.ToolInputState == ToolInputState.PrimaryInputDownStay)
? SelectionCylinder.SelectionState.Highlighted
: SelectionCylinder.SelectionState.Selected;
}
}
}
}