Phillipes_Fablab/Assets/Oculus/SampleFramework/Usage/Passthrough/Scripts/SceneSampler.cs
2023-01-09 11:46:20 +01:00

36 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneSampler : MonoBehaviour
{
int currentSceneIndex = 0;
public GameObject displayText;
void Awake()
{
DontDestroyOnLoad(this.gameObject);
}
void Update()
{
bool controllersActive = OVRInput.GetActiveController() == OVRInput.Controller.Touch ||
OVRInput.GetActiveController() == OVRInput.Controller.LTouch ||
OVRInput.GetActiveController() == OVRInput.Controller.RTouch;
displayText.SetActive(controllersActive);
if (OVRInput.GetUp(OVRInput.Button.Start))
{
currentSceneIndex++;
if (currentSceneIndex >= SceneManager.sceneCountInBuildSettings) currentSceneIndex = 0;
SceneManager.LoadScene(currentSceneIndex);
}
Vector3 menuPosition = OVRInput.GetLocalControllerPosition(OVRInput.Controller.LTouch) + Vector3.up * 0.09f;
displayText.transform.position = menuPosition;
displayText.transform.rotation = Quaternion.LookRotation(menuPosition - Camera.main.transform.position);
}
}