test
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@@ -9,6 +9,12 @@ public class SwipeManagementScript : MonoBehaviour
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{
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public TMP_Text header;
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public TMP_Text textSteps;
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public TMP_Text textNumber;
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public TMP_Text header2;
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public TMP_Text textSteps2;
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public TMP_Text textNumber2;
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public List<Text> lengths;
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public int numberImage;
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public int lengthTexts;
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@@ -22,14 +28,10 @@ public class SwipeManagementScript : MonoBehaviour
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public GameObject arrowHB;
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public GameObject arrowPause;
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public GameObject circleXY;
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public GameObject circleHB;
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public GameObject warning;
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public Animator m_Animator;
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public TMP_Text textNumber;
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public List<int> images;
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@@ -37,15 +39,17 @@ public class SwipeManagementScript : MonoBehaviour
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private Vector2 endTouchPosition;
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private GameObject image;
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private Image imageUI;
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// Start is called before the first frame update
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void Start()
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{
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header.text = "Allumer la Speedy 100";
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header2.text = "Allumer la Speedy 100";
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textSteps.text = lengths[0].text;
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textSteps2.text = lengths[0].text;
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textNumber.text = "Step 1/" + (lengthTexts+1);
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textNumber2.text = "Step 1/" + (lengthTexts+1);
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arrowLeft.gameObject.SetActive(false);
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}
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@@ -62,63 +66,73 @@ public class SwipeManagementScript : MonoBehaviour
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}else{
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PreviousText();
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}
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if(endTouchPosition.y + 100 < startTouchPosition.y){
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if(endTouchPosition.y + 80 < startTouchPosition.y){
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SwipeDown();
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}
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if(endTouchPosition.y - 100 > startTouchPosition.y){
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if(endTouchPosition.y - 80 > startTouchPosition.y){
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SwipeUp();
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}
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}
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if(numberImage == 1){
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header.text = "Pour rappel : ";
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header2.text = "Pour rappel : ";
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arrow.SetActive(true);
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warning.SetActive(false);
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}
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if(numberImage == 2)
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{
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header.text = "Initialisation : Sécurité";
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header2.text = "Initialisation : Sécurité";
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arrow.SetActive(false);
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warning.SetActive(true);
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}
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if(numberImage == 3)
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{
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header.text = "Initialisation : Positionnement automatique";
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header2.text = "Initialisation : Positionnement automatique";
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warning.SetActive(false);
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}
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if(numberImage == 4)
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{
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header.text = "Placer la pièce à graver";
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header2.text = "Placer la pièce à graver";
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arrowGravure.SetActive(true);
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arrowXY.SetActive(false);
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}
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if(numberImage == 5)
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{
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header.text = "Mise au point : Tête de traitement";
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header2.text = "Mise au point : Tête de traitement";
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arrowGravure.SetActive(false);
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arrowXY.SetActive(true);
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}
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if(numberImage == 7)
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{
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header.text = "Mise au point : Outil focal";
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header2.text = "Mise au point : Outil focal";
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arrowXY.SetActive(false);
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arrowHB.SetActive(false);
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}
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if(numberImage == 8){
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header.text = "Mise au point : Table de gravure";
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header2.text = "Mise au point : Table de gravure";
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arrowHB.SetActive(true);
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}
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if(numberImage == 10){
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header.text = "Mise au point : Position du laser";
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header2.text = "Mise au point : Position du laser";
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arrowHB.SetActive(false);
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arrowXY.SetActive(true);
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}
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if(numberImage == 11){
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header.text = "Procédure sur ordinateur";
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header2.text = "Procédure sur ordinateur";
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arrowXY.SetActive(false);
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arrowPause.SetActive(false);
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}
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if(numberImage == 12){
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header.text = "Suivre la découpe";
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header2.text = "Suivre la découpe";
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arrowPause.SetActive(true);
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}
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}
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@@ -142,7 +156,9 @@ public class SwipeManagementScript : MonoBehaviour
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SetImageStep();
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}else{
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textSteps.text = lengths[numberImage].text;
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textSteps2.text = lengths[numberImage].text;
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textNumber.text = "Step" + (numberImage+1) + "/" + (lengthTexts+1);
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textNumber2.text = "Step" + (numberImage+1) + "/" + (lengthTexts+1);
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}
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}
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}
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@@ -165,7 +181,9 @@ public class SwipeManagementScript : MonoBehaviour
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SetImageStep();
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}else{
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textSteps.text = lengths[numberImage].text;
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textSteps2.text = lengths[numberImage].text;
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textNumber.text = "Step" + (numberImage+1) + "/" + (lengthTexts+1);
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textNumber2.text = "Step" + (numberImage+1) + "/" + (lengthTexts+1);
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}
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}
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}
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@@ -181,7 +199,9 @@ public class SwipeManagementScript : MonoBehaviour
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private void SetImageStep(){
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textSteps.text = "";
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textSteps2.text = "";
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textNumber.text = "Step" + (numberImage+1) + "/" + (lengthTexts+1);
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textNumber2.text = "Step" + (numberImage+1) + "/" + (lengthTexts+1);
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image = GameObject.Find("Image"+ numberImage);
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imageUI = image.GetComponent<Image>();
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imageUI.enabled = true;
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31
Assets/Scripts/UIRotation.cs
Normal file
31
Assets/Scripts/UIRotation.cs
Normal file
@@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UIRotation : MonoBehaviour
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{
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public GameObject canvas1;
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public GameObject canvas2;
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public GameObject stepup1;
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public GameObject card1;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if(Input.deviceOrientation == DeviceOrientation.LandscapeLeft || Input.deviceOrientation == DeviceOrientation.LandscapeRight) {
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canvas1.SetActive(false);
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canvas2.SetActive(true);
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} else if(Input.deviceOrientation == DeviceOrientation.Portrait) {
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canvas1.SetActive(true);
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card1.SetActive(true);
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stepup1.SetActive(false);
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canvas2.SetActive(false);
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}
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}
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}
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11
Assets/Scripts/UIRotation.cs.meta
Normal file
11
Assets/Scripts/UIRotation.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: fb7cf8eb89ab2f04abd56e9f96fcc1d5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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