AR_Celement/Assets/Scripts/UIRotation.cs
2023-01-25 09:47:28 +01:00

32 lines
886 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIRotation : MonoBehaviour
{
public GameObject canvas1;
public GameObject canvas2;
public GameObject stepup1;
public GameObject card1;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if(Input.deviceOrientation == DeviceOrientation.LandscapeLeft || Input.deviceOrientation == DeviceOrientation.LandscapeRight) {
canvas1.SetActive(false);
canvas2.SetActive(true);
} else if(Input.deviceOrientation == DeviceOrientation.Portrait) {
canvas1.SetActive(true);
card1.SetActive(true);
stepup1.SetActive(false);
canvas2.SetActive(false);
}
}
}