reprends le flambeau
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@@ -7,6 +7,7 @@ using TMPro;
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public class SwipeManagementScript : MonoBehaviour
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{
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public TMP_Text header;
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public TMP_Text textSteps;
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public List<Text> lengths;
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public int numberImage;
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@@ -14,7 +15,11 @@ public class SwipeManagementScript : MonoBehaviour
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public GameObject arrowLeft;
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public GameObject arrowRight;
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//public GameObject arrow;
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public GameObject arrow;
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public GameObject arrowGravure;
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public GameObject warning;
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public Button buttonleft;
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public Button buttonright;
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@@ -31,10 +36,13 @@ public class SwipeManagementScript : MonoBehaviour
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private GameObject image;
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private Image imageUI;
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public bool isQR;
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// Start is called before the first frame update
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void Start()
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{
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header.text = "Allumer la Speedy 100";
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textSteps.text = lengths[0].text;
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textNumber.text = "Step 1/" + (lengthTexts+1);
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arrowLeft.gameObject.SetActive(false);
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@@ -64,6 +72,31 @@ public class SwipeManagementScript : MonoBehaviour
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SwipeUp();
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}
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}
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if(isQR)
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{
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if(numberImage == 1){
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arrow.SetActive(true);
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warning.SetActive(false);
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}
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if(numberImage == 2)
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{
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header.text = "Initialisation : Sécurité";
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arrow.SetActive(false);
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warning.SetActive(true);
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}
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if(numberImage == 3)
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{
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header.text = "Initialisation : Positionnement automatique";
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warning.SetActive(false);
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}
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if(numberImage == 4)
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{
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header.text = "Placer la pièce à graver";
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arrowGravure.SetActive(true);
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}else{
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arrowGravure.SetActive(false);
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}
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}
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}
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private void NextText(){
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