generated from VR-Sexe/Unity3DTemplate
52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEditor;
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using UnityEngine;
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namespace Oculus.Interaction.Editor
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{
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[CustomEditor(typeof(CircleProximityField))]
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public class CircleProximityFieldEditor : UnityEditor.Editor
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{
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private SerializedProperty _transformProperty;
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private SerializedProperty _radiusProperty;
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private void Awake()
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{
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_transformProperty = serializedObject.FindProperty("_transform");
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_radiusProperty = serializedObject.FindProperty("_radius");
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}
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public void OnSceneGUI()
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{
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Handles.color = EditorConstants.PRIMARY_COLOR;
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Transform transform = _transformProperty.objectReferenceValue as Transform;
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float radius = _radiusProperty.floatValue * transform.lossyScale.x;
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#if UNITY_2020_2_OR_NEWER
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Handles.DrawWireDisc(transform.position, -transform.forward, radius, EditorConstants.LINE_THICKNESS);
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#else
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Handles.DrawWireDisc(transform.position, -transform.forward, radius);
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#endif
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}
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}
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}
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