Phillipes_Fablab/Assets/Oculus/Interaction/Editor/Poke/CircleProximityFieldEditor.cs
2023-01-09 11:46:20 +01:00

52 lines
1.8 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEditor;
using UnityEngine;
namespace Oculus.Interaction.Editor
{
[CustomEditor(typeof(CircleProximityField))]
public class CircleProximityFieldEditor : UnityEditor.Editor
{
private SerializedProperty _transformProperty;
private SerializedProperty _radiusProperty;
private void Awake()
{
_transformProperty = serializedObject.FindProperty("_transform");
_radiusProperty = serializedObject.FindProperty("_radius");
}
public void OnSceneGUI()
{
Handles.color = EditorConstants.PRIMARY_COLOR;
Transform transform = _transformProperty.objectReferenceValue as Transform;
float radius = _radiusProperty.floatValue * transform.lossyScale.x;
#if UNITY_2020_2_OR_NEWER
Handles.DrawWireDisc(transform.position, -transform.forward, radius, EditorConstants.LINE_THICKNESS);
#else
Handles.DrawWireDisc(transform.position, -transform.forward, radius);
#endif
}
}
}