generated from VR-Sexe/Unity3DTemplate
56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
using UnityEngine;
|
|
|
|
public class AugmentedObject : MonoBehaviour
|
|
{
|
|
public OVRInput.Controller controllerHand = OVRInput.Controller.None;
|
|
public Transform shadow;
|
|
bool groundShadow = false;
|
|
|
|
void Start()
|
|
{
|
|
if (GetComponent<GrabObject>())
|
|
{
|
|
GetComponent<GrabObject>().GrabbedObjectDelegate += Grab;
|
|
GetComponent<GrabObject>().ReleasedObjectDelegate += Release;
|
|
}
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (controllerHand != OVRInput.Controller.None)
|
|
{
|
|
if (OVRInput.GetUp(OVRInput.Button.One, controllerHand))
|
|
{
|
|
ToggleShadowType();
|
|
}
|
|
}
|
|
|
|
if (shadow)
|
|
{
|
|
if (groundShadow)
|
|
{
|
|
shadow.transform.position = new Vector3(transform.position.x, 0, transform.position.z);
|
|
}
|
|
else
|
|
{
|
|
shadow.transform.localPosition = Vector3.zero;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Grab(OVRInput.Controller grabHand)
|
|
{
|
|
controllerHand = grabHand;
|
|
}
|
|
|
|
public void Release()
|
|
{
|
|
controllerHand = OVRInput.Controller.None;
|
|
}
|
|
|
|
void ToggleShadowType()
|
|
{
|
|
groundShadow = !groundShadow;
|
|
}
|
|
}
|